Yes we have been doing so for quite a while now, but we leave the save as alone as a failsafe to be able to save without invoking and custom stuff. Basically you need to handle it through the event handler.
On Mon, Nov 18, 2013 at 1:07 AM, Martin Yara <[email protected]> wrote: > I haven't tried that but a custom save command + changing the hot key, or > creating a key event doesn't work? > > Martin > > > On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus <[email protected]> wrote: > >> Is anyone successfully overriding the open/save dialog with something >> custom? >> We want to tie in our asset management to this as we do in Maya and Nuke, >> currently we have to use a custom open/save as we cannot figure out how to >> tie this in to the built ins... >> >> Cheers, Nick >> > > -- -=T=-

