Yes we have been doing so for quite a while now, but we leave the save as
alone as a failsafe to be able to save without invoking and custom stuff.
Basically you need to handle it through the event handler.


On Mon, Nov 18, 2013 at 1:07 AM, Martin Yara <[email protected]> wrote:

> I haven't tried that but a custom save command + changing the hot key, or
> creating a key event doesn't work?
>
> Martin
>
>
> On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus <[email protected]> wrote:
>
>>  Is anyone successfully overriding the open/save dialog with something
>> custom?
>> We want to tie in our asset management to this as we do in Maya and Nuke,
>> currently we have to use a custom open/save as we cannot figure out how to
>> tie this in to the built ins...
>>
>>  Cheers, Nick
>>
>
>


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