I'm also interested in overriding the save dialog. Has someone a working example in the meantime?

Andreas

On 11/18/2013 8:34 AM, Eric Turman wrote:
Yes we have been doing so for quite a while now, but we leave the save as alone as a failsafe to be able to save without invoking and custom stuff. Basically you need to handle it through the event handler.


On Mon, Nov 18, 2013 at 1:07 AM, Martin Yara <[email protected] <mailto:[email protected]>> wrote:

    I haven't tried that but a custom save command + changing the hot
    key, or creating a key event doesn't work?

    Martin


    On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus <[email protected]
    <mailto:[email protected]>> wrote:

        Is anyone successfully overriding the open/save dialog with
        something custom?
        We want to tie in our asset management to this as we do in
        Maya and Nuke, currently we have to use a custom open/save as
        we cannot figure out how to tie this in to the built ins...

        Cheers, Nick





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