I'm also interested in overriding the save dialog. Has someone a working
example in the meantime?
Andreas
On 11/18/2013 8:34 AM, Eric Turman wrote:
Yes we have been doing so for quite a while now, but we leave the save
as alone as a failsafe to be able to save without invoking and custom
stuff. Basically you need to handle it through the event handler.
On Mon, Nov 18, 2013 at 1:07 AM, Martin Yara <[email protected]
<mailto:[email protected]>> wrote:
I haven't tried that but a custom save command + changing the hot
key, or creating a key event doesn't work?
Martin
On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus <[email protected]
<mailto:[email protected]>> wrote:
Is anyone successfully overriding the open/save dialog with
something custom?
We want to tie in our asset management to this as we do in
Maya and Nuke, currently we have to use a custom open/save as
we cannot figure out how to tie this in to the built ins...
Cheers, Nick
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-=T=-