Yes that’s what we did previously on a model that had just a few surfaces to cache (a mouse). Here however we have a robot with hundreds of elements, some rigid and some deformed, with a pretty huge geometry count. Things risk getting big pretty quickly, so I was hoping to avoid caching unless it was strictly necessary.
Incidentally, what would be the best practice to cache rigid elements (i.e. transforms only, no geometry) to avoid having large amounts of data written out? Jean-Louis On 16 Nov 2013, at 02:57, Cesar Saez <[email protected]> wrote: > Or you can just cache the rigs (en everything else) before send them to the > farm... just saying :-) Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 [email protected] http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels

