OK! Thanks Alan and Oscar for the insight. Cheers,
Jean-Louis On 18 Nov 2013, at 18:52, Alan Fregtman <[email protected]> wrote: > The animation caching pipeline I wrote at work looks at the construction > history stack and if it's operator-free it plots that item's global > kinematics, else pointcaches. This way we don't have to really think about it > if it's an insane asset. > > Actionclips are very light in my experience. On top of that, you can choose > to work with referenced actions, and then you can just keep updating a > particular filepath with the latest animation and when the scene is reloaded, > it's there. > > > > > > On Mon, Nov 18, 2013 at 11:51 AM, Oscar Juarez <[email protected]> > wrote: > Alembic can save transforms and point caches, you could try with Exocortex > Crate, that would help on the file size front. > You could also script saving plotted global transforms on geometries which > don't have and envelope or deformer and save them to a clip which you load in > your rendering scene, you would need to assume that if it has an operator on > the animation section of the stack then its being deformed, if its clear then > it's transforming. Just be sure you keep the centers in the same place > between your rigged version and your rendering version of the asset. > > All of that is scriptable, with Crate I think you get that behavior out of > the box. > > > On Mon, Nov 18, 2013 at 3:31 PM, Jean-Louis Billard <[email protected]> > wrote: > Yes that’s what we did previously on a model that had just a few surfaces to > cache (a mouse). > Here however we have a robot with hundreds of elements, some rigid and some > deformed, with a pretty huge geometry count. Things risk getting big pretty > quickly, so I was hoping to avoid caching unless it was strictly necessary. > > Incidentally, what would be the best practice to cache rigid elements (i.e. > transforms only, no geometry) to avoid having large amounts of data written > out? > > > Jean-Louis > > > > > On 16 Nov 2013, at 02:57, Cesar Saez <[email protected]> wrote: > > > Or you can just cache the rigs (en everything else) before send them to the > > farm... just saying :-) > > > Jean-Louis Billard > > Digital Golem > BE: +32 (0) 484 263 563 > UK: +44 (0) 7973 660 119 > [email protected] > http://www.digitalgolem.com/ > 53 Rue Gustave Huberti > 1030 Brussels > > > > >

