use polygonizer, then shrinkwrap?

On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron <car...@gmail.com> wrote:

> like 3dcoat, you might be able to use openVDB. essentially voxelize the
> mesh and convert that volume back into a mesh.
>
> here is a link to the plugin i made. i don't have precompiled binaries
> right now.
>
> https://github.com/caron/OpenVDB_Softimage
>
>
>
>
> On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
> pgrisw...@fusiondigitalproductions.com> wrote:
>
>> Retopo in 3DCoat?  I believe the most recent beta release has major
>> improvements in hard edges:
>> http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1
>>
>> I want to say emTopolizer could do what you want, but I'm not entirely
>> sure:  http://www.mootzoid.com/plugin/emtopolizer2
>>
>> Paul
>>
>>
>> ᐧ
>>
>>
>> On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman <tekano....@gmail.com>wrote:
>>
>>> perhaps something like meshlab?
>>>
>>>
>>> On 27 November 2013 15:03, Leo Quensel <le...@gmx.de> wrote:
>>>
>>>> If anyone has any ideas on this topic: I am interest aswell - have run
>>>> into this situation countless times ;)
>>>>
>>>> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
>>>> *Von:* "Chris Marshall" <chrismarshal...@gmail.com>
>>>> *An:* "softimage@listproc.autodesk.com" <
>>>> softimage@listproc.autodesk.com>
>>>> *Betreff:* skin lots of cubes
>>>>  Hi All,
>>>> After managing to get a frozen poly mesh from hundreds of ICE cubes,
>>>> what I need to do now is perform something like a boolean union on them all
>>>> (though they are a single merged polygon), a bit like polygonizer but
>>>> without the round corners. Any tools out there that could do that?
>>>>
>>>> Thanks
>>>> Chris
>>>>
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>>>
>>>
>>
>

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