Thanks for the help Stephen, but it doesn't work even using wide character (and even without using the L prefix, I guess it would be cast to wide by the CString constructor).
I think the problem is that the Refresh is working for the PPG layout but not to update the internal combo list array. Using a custom property, I could probably do it in the init callback (thanks to Eric Thivierge for the idea), but custom primitives (that are a nice 2014 feature btw) don't provide such callback. On Wed, Nov 27, 2013 at 3:00 PM, Stephen Blair <[email protected]>wrote: > That should work. That's how they do it in the > PSetUIDemo\cppsrc\PSetUIDemoCPP.cpp > > //Redraw the PPG to show the new combo items > ctx.PutAttribute(L"Refresh",true); > > Maybe you need the L prefix? > > > On Wed, Nov 27, 2013 at 2:17 PM, Guillaume Laforge < > [email protected]> wrote: > >> Hi, >> >> I've got a custom primitive with a "drop down list enumerator" defined in >> its DefineLayout callback. >> I need to rebuild the "UI Items array" before inspecting the custom >> primitive as it is dynamic. >> The only working way for now is by right clicking the PPG name and pick >> "Refresh". >> >> I added a button using this logic (in the PPGEvent) but it does nothing: >> >> if ( buttonPressed.GetAsText() == "Refresh" ) >> { >> in_ctxt.PutAttribute("Refresh", true); >> } >> >> Is there a way to get the same behavior than the "Right click and >> Refresh" using the C++ SDK ? >> >> Thanks, >> >> Guillaume Laforge >> >> >

