Thanks for the help Stephen, but it doesn't work even using wide character
(and even without using the L prefix, I guess it would be cast to wide by
the CString constructor).

I think the problem is that the Refresh is working for the PPG layout but
not to update the internal combo list array. Using a custom property, I
could probably do it in the init callback (thanks to Eric Thivierge for the
idea), but custom primitives (that are a nice 2014 feature btw) don't
provide such callback.


On Wed, Nov 27, 2013 at 3:00 PM, Stephen Blair <[email protected]>wrote:

> That should work. That's how they do it in the
> PSetUIDemo\cppsrc\PSetUIDemoCPP.cpp
>
> //Redraw the PPG to show the new combo items
>  ctx.PutAttribute(L"Refresh",true);
>
> Maybe you need the L prefix?
>
>
> On Wed, Nov 27, 2013 at 2:17 PM, Guillaume Laforge <
> [email protected]> wrote:
>
>> Hi,
>>
>> I've got a custom primitive with a "drop down list enumerator" defined in
>> its DefineLayout callback.
>> I need to rebuild the "UI Items array" before inspecting the custom
>> primitive as it is dynamic.
>> The only working way for now is by right clicking the PPG name and pick
>> "Refresh".
>>
>> I added a button using this logic (in the PPGEvent) but it does nothing:
>>
>>       if ( buttonPressed.GetAsText() == "Refresh" )
>>       {
>>         in_ctxt.PutAttribute("Refresh", true);
>>       }
>>
>> Is there a way to get the same behavior than the "Right click and
>> Refresh" using the C++ SDK ?
>>
>> Thanks,
>>
>> Guillaume Laforge
>>
>>
>

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