Hey Guillaume, did you tried the "siOnInit" EventID? ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com
2013/11/28 Stephen Blair <[email protected]> > Oh yeah, I didn't see the custom primitive part, sorry. > > For regular custom properties, you can do it in an OnInit or even an > OnClicked, at least in scripting. > > > On Wed, Nov 27, 2013 at 4:10 PM, Guillaume Laforge < > [email protected]> wrote: > >> Thanks for the help Stephen, but it doesn't work even using wide >> character (and even without using the L prefix, I guess it would be cast to >> wide by the CString constructor). >> >> I think the problem is that the Refresh is working for the PPG layout but >> not to update the internal combo list array. Using a custom property, I >> could probably do it in the init callback (thanks to Eric Thivierge for the >> idea), but custom primitives (that are a nice 2014 feature btw) don't >> provide such callback. >> >> >> On Wed, Nov 27, 2013 at 3:00 PM, Stephen Blair >> <[email protected]>wrote: >> >>> That should work. That's how they do it in the >>> PSetUIDemo\cppsrc\PSetUIDemoCPP.cpp >>> >>> //Redraw the PPG to show the new combo items >>> ctx.PutAttribute(L"Refresh",true); >>> >>> Maybe you need the L prefix? >>> >>> >>> On Wed, Nov 27, 2013 at 2:17 PM, Guillaume Laforge < >>> [email protected]> wrote: >>> >>>> Hi, >>>> >>>> I've got a custom primitive with a "drop down list enumerator" defined >>>> in its DefineLayout callback. >>>> I need to rebuild the "UI Items array" before inspecting the custom >>>> primitive as it is dynamic. >>>> The only working way for now is by right clicking the PPG name and pick >>>> "Refresh". >>>> >>>> I added a button using this logic (in the PPGEvent) but it does nothing: >>>> >>>> if ( buttonPressed.GetAsText() == "Refresh" ) >>>> { >>>> in_ctxt.PutAttribute("Refresh", true); >>>> } >>>> >>>> Is there a way to get the same behavior than the "Right click and >>>> Refresh" using the C++ SDK ? >>>> >>>> Thanks, >>>> >>>> Guillaume Laforge >>>> >>>> >>> >> >

