Hi Steven, Yes, I figured there was an option to skip namespaces on import to softimage. But I couldn't find anything like that on the maya importer side. The identifiers looks like this out of softimage:
# INFO : /golgothDXfo/T_gum_geoXfo/T_gum_geo # INFO : /golgothDXfo/trousers_geoXfo/trousers_geo # INFO : /golgothDXfo/jugul_geoXfo/jugul_geo # INFO : /golgothDXfo/L_sleeve_geoXfo/L_sleeve_geo # INFO : /golgothDXfo/head_geoXfo/head_geo # INFO : /golgothDXfo/insideMouth_geoXfo/insideMouth_geo # INFO : /golgothDXfo/tongue_geoXfo/tongue_geo # INFO : /golgothDXfo/torus3_geoXfo/torus3_geo # INFO : /golgothDXfo/torus0_geoXfo/torus0_geo # INFO : /golgothDXfo/B_teeth_geoXfo/B_teeth_geo # INFO : /golgothDXfo/backTorus_geoXfo/backTorus_geo # INFO : /golgothDXfo/scarf_geoXfo/scarf_geo # INFO : /golgothDXfo/R_Eye_geoXfo/R_Eye_geo # INFO : /golgothDXfo/L_Cornea_geoXfo/L_Cornea_geo # INFO : /golgothDXfo/torus2_geoXfo/torus2_geo # INFO : /golgothDXfo/hands_geoXfo/hands_geo # INFO : /golgothDXfo/B_gum_geoXfo/B_gum_geo # INFO : /golgothDXfo/belt_geoXfo/belt_geo # INFO : /golgothDXfo/T_teeth_geoXfo/T_teeth_geo # INFO : /golgothDXfo/shirt_geoXfo/shirt_geo # INFO : /golgothDXfo/gaiter_geoXfo/gaiter_geo # INFO : /golgothDXfo/L_Eye_geoXfo/L_Eye_geo # INFO : /golgothDXfo/torus1_geoXfo/torus1_geo # INFO : /golgothDXfo/body_geoXfo/body_geo # INFO : /golgothDXfo/R_Cornea_geoXfo/R_Cornea_geo # INFO : /golgothDXfo/torus4_geoXfo/torus4_geo # INFO : /golgothDXfo/straps_geoXfo/straps_geo # INFO : /golgothDXfo/frontTorus_geoXfo/frontTorus_geo # INFO : /golgothDXfo/R_beltHandle_geoXfo/R_beltHandle_geo # INFO : /golgothDXfo/plastron_geoXfo/plastron_geo # INFO : /golgothDXfo/L_beltHandle_geoXfo/L_beltHandle_geo And of course, they won't apply on anything like this: /golgothD:golgothDXfo/golgothD:L_beltHandle_geoXfo/golgothD:L_beltHandle_geo As I said before, I did try to hack the alembic file and renamed identifiers but Maya hangs while applying. Applying point cache is pretty instant, as I did the test without namespaces. Thanks. On Sat, Nov 30, 2013 at 8:38 PM, Steven Caron <[email protected]> wrote: > i have went the other way, from maya to softimage. kept namespaces intact > on export but stripped them on import and used model roots from a selection. > > what do the identifiers look like coming out of softimage? > > > > On Sat, Nov 30, 2013 at 11:09 AM, Halim Negadi <[email protected]> wrote: > >> I know it's a little out of topic and I should post on the exocortex list >> but I had no answer from exocortex so far and I'm hitting a wall. >> I am trying to get alembic pointcaches exported from softimage using >> crate working on references with namespaces in maya. >> Even tryed to hack the abc file using the pyalembic libs but didn't >> succeed. >> Anyone had alembic point caches hooked on objects with namespaces ? >> >> Thanks. >> >> -H >> >> >> >> >> >

