Hi Steven,

Yes, I figured there was an option to skip namespaces on import to
softimage. But I couldn't find anything like that on the maya importer side.
The identifiers looks like this out of softimage:

# INFO : /golgothDXfo/T_gum_geoXfo/T_gum_geo
# INFO : /golgothDXfo/trousers_geoXfo/trousers_geo
# INFO : /golgothDXfo/jugul_geoXfo/jugul_geo
# INFO : /golgothDXfo/L_sleeve_geoXfo/L_sleeve_geo
# INFO : /golgothDXfo/head_geoXfo/head_geo
# INFO : /golgothDXfo/insideMouth_geoXfo/insideMouth_geo
# INFO : /golgothDXfo/tongue_geoXfo/tongue_geo
# INFO : /golgothDXfo/torus3_geoXfo/torus3_geo
# INFO : /golgothDXfo/torus0_geoXfo/torus0_geo
# INFO : /golgothDXfo/B_teeth_geoXfo/B_teeth_geo
# INFO : /golgothDXfo/backTorus_geoXfo/backTorus_geo
# INFO : /golgothDXfo/scarf_geoXfo/scarf_geo
# INFO : /golgothDXfo/R_Eye_geoXfo/R_Eye_geo
# INFO : /golgothDXfo/L_Cornea_geoXfo/L_Cornea_geo
# INFO : /golgothDXfo/torus2_geoXfo/torus2_geo
# INFO : /golgothDXfo/hands_geoXfo/hands_geo
# INFO : /golgothDXfo/B_gum_geoXfo/B_gum_geo
# INFO : /golgothDXfo/belt_geoXfo/belt_geo
# INFO : /golgothDXfo/T_teeth_geoXfo/T_teeth_geo
# INFO : /golgothDXfo/shirt_geoXfo/shirt_geo
# INFO : /golgothDXfo/gaiter_geoXfo/gaiter_geo
# INFO : /golgothDXfo/L_Eye_geoXfo/L_Eye_geo
# INFO : /golgothDXfo/torus1_geoXfo/torus1_geo
# INFO : /golgothDXfo/body_geoXfo/body_geo
# INFO : /golgothDXfo/R_Cornea_geoXfo/R_Cornea_geo
# INFO : /golgothDXfo/torus4_geoXfo/torus4_geo
# INFO : /golgothDXfo/straps_geoXfo/straps_geo
# INFO : /golgothDXfo/frontTorus_geoXfo/frontTorus_geo
# INFO : /golgothDXfo/R_beltHandle_geoXfo/R_beltHandle_geo
# INFO : /golgothDXfo/plastron_geoXfo/plastron_geo
# INFO : /golgothDXfo/L_beltHandle_geoXfo/L_beltHandle_geo

And of course, they won't apply on anything like this:
/golgothD:golgothDXfo/golgothD:L_beltHandle_geoXfo/golgothD:L_beltHandle_geo
As I said before, I did try to hack the alembic file and renamed
identifiers but Maya hangs while applying.
Applying point cache is pretty instant, as I did the test without
namespaces.

Thanks.


On Sat, Nov 30, 2013 at 8:38 PM, Steven Caron <[email protected]> wrote:

> i have went the other way, from maya to softimage. kept namespaces intact
> on export but stripped them on import and used model roots from a selection.
>
> what do the identifiers look like coming out of softimage?
>
>
>
> On Sat, Nov 30, 2013 at 11:09 AM, Halim Negadi <[email protected]> wrote:
>
>> I know it's a little out of topic and I should post on the exocortex list
>> but I had no answer from exocortex so far and I'm hitting a wall.
>> I am trying to get alembic pointcaches exported from softimage using
>> crate working on references with namespaces in maya.
>> Even tryed to hack the abc file using the pyalembic libs but didn't
>> succeed.
>> Anyone had alembic point caches hooked on objects with namespaces ?
>>
>> Thanks.
>>
>> -H
>>
>>
>>
>>
>>
>

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