ya, i would continue to attempt to change the identifiers post export from
softimage. i don't think there is an option like that in maya's importer.
also, i don't fully understand maya's namespace stuff.

sorry i can't be of more help


On Sat, Nov 30, 2013 at 12:22 PM, Halim Negadi <[email protected]> wrote:

> Hi Steven,
>
> Yes, I figured there was an option to skip namespaces on import to
> softimage. But I couldn't find anything like that on the maya importer side.
> The identifiers looks like this out of softimage:
>
> # INFO : /golgothDXfo/T_gum_geoXfo/T_gum_geo
> # INFO : /golgothDXfo/trousers_geoXfo/trousers_geo
> # INFO : /golgothDXfo/jugul_geoXfo/jugul_geo
> # INFO : /golgothDXfo/L_sleeve_geoXfo/L_sleeve_geo
> # INFO : /golgothDXfo/head_geoXfo/head_geo
> # INFO : /golgothDXfo/insideMouth_geoXfo/insideMouth_geo
> # INFO : /golgothDXfo/tongue_geoXfo/tongue_geo
> # INFO : /golgothDXfo/torus3_geoXfo/torus3_geo
> # INFO : /golgothDXfo/torus0_geoXfo/torus0_geo
> # INFO : /golgothDXfo/B_teeth_geoXfo/B_teeth_geo
> # INFO : /golgothDXfo/backTorus_geoXfo/backTorus_geo
> # INFO : /golgothDXfo/scarf_geoXfo/scarf_geo
> # INFO : /golgothDXfo/R_Eye_geoXfo/R_Eye_geo
> # INFO : /golgothDXfo/L_Cornea_geoXfo/L_Cornea_geo
> # INFO : /golgothDXfo/torus2_geoXfo/torus2_geo
> # INFO : /golgothDXfo/hands_geoXfo/hands_geo
> # INFO : /golgothDXfo/B_gum_geoXfo/B_gum_geo
> # INFO : /golgothDXfo/belt_geoXfo/belt_geo
> # INFO : /golgothDXfo/T_teeth_geoXfo/T_teeth_geo
> # INFO : /golgothDXfo/shirt_geoXfo/shirt_geo
> # INFO : /golgothDXfo/gaiter_geoXfo/gaiter_geo
> # INFO : /golgothDXfo/L_Eye_geoXfo/L_Eye_geo
> # INFO : /golgothDXfo/torus1_geoXfo/torus1_geo
> # INFO : /golgothDXfo/body_geoXfo/body_geo
> # INFO : /golgothDXfo/R_Cornea_geoXfo/R_Cornea_geo
> # INFO : /golgothDXfo/torus4_geoXfo/torus4_geo
> # INFO : /golgothDXfo/straps_geoXfo/straps_geo
> # INFO : /golgothDXfo/frontTorus_geoXfo/frontTorus_geo
> # INFO : /golgothDXfo/R_beltHandle_geoXfo/R_beltHandle_geo
> # INFO : /golgothDXfo/plastron_geoXfo/plastron_geo
> # INFO : /golgothDXfo/L_beltHandle_geoXfo/L_beltHandle_geo
>
> And of course, they won't apply on anything like this:
> /golgothD:golgothDXfo/golgothD:L_beltHandle_geoXfo/golgothD:
> L_beltHandle_geo
> As I said before, I did try to hack the alembic file and renamed
> identifiers but Maya hangs while applying.
> Applying point cache is pretty instant, as I did the test without
> namespaces.
>
> Thanks.
>
>
>

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