ya, i would continue to attempt to change the identifiers post export from softimage. i don't think there is an option like that in maya's importer. also, i don't fully understand maya's namespace stuff.
sorry i can't be of more help On Sat, Nov 30, 2013 at 12:22 PM, Halim Negadi <[email protected]> wrote: > Hi Steven, > > Yes, I figured there was an option to skip namespaces on import to > softimage. But I couldn't find anything like that on the maya importer side. > The identifiers looks like this out of softimage: > > # INFO : /golgothDXfo/T_gum_geoXfo/T_gum_geo > # INFO : /golgothDXfo/trousers_geoXfo/trousers_geo > # INFO : /golgothDXfo/jugul_geoXfo/jugul_geo > # INFO : /golgothDXfo/L_sleeve_geoXfo/L_sleeve_geo > # INFO : /golgothDXfo/head_geoXfo/head_geo > # INFO : /golgothDXfo/insideMouth_geoXfo/insideMouth_geo > # INFO : /golgothDXfo/tongue_geoXfo/tongue_geo > # INFO : /golgothDXfo/torus3_geoXfo/torus3_geo > # INFO : /golgothDXfo/torus0_geoXfo/torus0_geo > # INFO : /golgothDXfo/B_teeth_geoXfo/B_teeth_geo > # INFO : /golgothDXfo/backTorus_geoXfo/backTorus_geo > # INFO : /golgothDXfo/scarf_geoXfo/scarf_geo > # INFO : /golgothDXfo/R_Eye_geoXfo/R_Eye_geo > # INFO : /golgothDXfo/L_Cornea_geoXfo/L_Cornea_geo > # INFO : /golgothDXfo/torus2_geoXfo/torus2_geo > # INFO : /golgothDXfo/hands_geoXfo/hands_geo > # INFO : /golgothDXfo/B_gum_geoXfo/B_gum_geo > # INFO : /golgothDXfo/belt_geoXfo/belt_geo > # INFO : /golgothDXfo/T_teeth_geoXfo/T_teeth_geo > # INFO : /golgothDXfo/shirt_geoXfo/shirt_geo > # INFO : /golgothDXfo/gaiter_geoXfo/gaiter_geo > # INFO : /golgothDXfo/L_Eye_geoXfo/L_Eye_geo > # INFO : /golgothDXfo/torus1_geoXfo/torus1_geo > # INFO : /golgothDXfo/body_geoXfo/body_geo > # INFO : /golgothDXfo/R_Cornea_geoXfo/R_Cornea_geo > # INFO : /golgothDXfo/torus4_geoXfo/torus4_geo > # INFO : /golgothDXfo/straps_geoXfo/straps_geo > # INFO : /golgothDXfo/frontTorus_geoXfo/frontTorus_geo > # INFO : /golgothDXfo/R_beltHandle_geoXfo/R_beltHandle_geo > # INFO : /golgothDXfo/plastron_geoXfo/plastron_geo > # INFO : /golgothDXfo/L_beltHandle_geoXfo/L_beltHandle_geo > > And of course, they won't apply on anything like this: > /golgothD:golgothDXfo/golgothD:L_beltHandle_geoXfo/golgothD: > L_beltHandle_geo > As I said before, I did try to hack the alembic file and renamed > identifiers but Maya hangs while applying. > Applying point cache is pretty instant, as I did the test without > namespaces. > > Thanks. > > >

