Lagoa's presets are set up with a SI unit of 1 meter in mind, therefore you
will get slo-mo behaviour (maybe they have one-click workflow to max and
maya in mind). If you use SI units as decimeters (like many people do) you
will want to multiply your gravity force by 10 to correct that. You will
probably need more substeps as stuff gains speed.

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2013/12/2 Morten Bartholdy <[email protected]>

>   Hi David
>
>
>
>  You will want to go with the Splashy Water preset , and like Olivier
> says, it is quite slow, which is also clear from the stats in those videos.
>
>
>    I made a test a while ago to see what could be achieved and stuck with
> a fairly small volume of water as I didn't quite have the patience.
>
>
>
> https://dl.dropboxusercontent.com/u/763668/ICE/Lagoa%20Water%20Funnelsplash%2001-1.mp4
>
>
>    If you want to get started with something like this you can grab my
> scene here:
>
>
>
> https://dl.dropboxusercontent.com/u/763668/ICE/Lagoa_Water_PourSplash_Funnel_07.rar
>
>
>    One thing I never found out how to do was to make the simulated water
> move realtime - this scene is very slowmotion and I just couldn't figure
> out how to change that, so I would actually speed this up 4-6 times in post
> (or more practically render every 4th or 6th frame).
>
>
>    Have fun
>
>  Morten
>
>
>
>
> Den 1. december 2013 kl. 02:29 skrev David Saber <[email protected]>:
>
> > hello
> > Is there a tutorial or a video that could explain how to get realistic
> > water? I'd like to get something like this:
> > http://vimeo.com/28915976
> > Can't seem to find the right settings tonight :(
> > Thanks
> > David
>

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