There aren't really any super optimal ways of doing that.
What you can do is just set an integer for every mesh as a per object
value, giving each a different number and then reading those values out
through the Get Closest Location-node.
It is not exactly the best workflow but it does work.


On Mon, Dec 16, 2013 at 4:31 PM, Chris Marshall
<[email protected]>wrote:

> Hi All,
> I'm using the Get Closest Location on Geometry compound, with 5 geometry
> inputs. What would be very useful is to somehow identify which of the 5 is
> the closest, 1 - 5 as an integer.
> Any thoughts on how to do this?
>
> Thanks
>
> Chris
>
>

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