There aren't really any super optimal ways of doing that. What you can do is just set an integer for every mesh as a per object value, giving each a different number and then reading those values out through the Get Closest Location-node. It is not exactly the best workflow but it does work.
On Mon, Dec 16, 2013 at 4:31 PM, Chris Marshall <[email protected]>wrote: > Hi All, > I'm using the Get Closest Location on Geometry compound, with 5 geometry > inputs. What would be very useful is to somehow identify which of the 5 is > the closest, 1 - 5 as an integer. > Any thoughts on how to do this? > > Thanks > > Chris > >

