never really had problems with materials from SI.. just using plain lambert
or later even redshift arch materials and when exporting to Unity they
works nicely.. well need to tweak them inside Unity anyway but textures and
normal maps tranlates there.
On rift inside Unity... I'm thinkg that maybe brute force could work..
We don;t have full screen like in Maya as I'm aware of but Two object view
windows setup on second monitor, each with it;s own cam that are together
like stereo setup with difference position between them.. maybe that could
work and be displayed in rift if we just duplicate that 2nd monitor with
those two object view windows could serve as display for rift... just
thinking.. will test that tomorrow, not ideal but should give two sepparate
windows for each eye on rift :)


On Tue, Dec 17, 2013 at 6:21 PM, Tony Naqvi <[email protected]
> wrote:

>   Ditto :)
>
>    *Tony Naqvi*
> Creative Director
>
>   [image: cid:0E07D02D-2381-4866-BF7E-1EB49128A994]
> *Tel:        *+44 (0)1483 277765
> *Mobile:  *+44 (0) 7841 199385
>  wearesmartcookie.com
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>  This email and its contents are subject at all times to our Terms and
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>
>   From: Mirko Jankovic <[email protected]>
> Reply-To: "[email protected]" <
> [email protected]>
> Date: Tuesday, 17 December 2013 16:50
> To: "[email protected]" <[email protected]>
> Subject: Re: oculus rift sdk
>
>   I have no idea about coding I'm afraid but do have Oculus rift dev kit
> here so if you need testing I'm there :)
>
>
> On Tue, Dec 17, 2013 at 5:42 PM, francisco criado 
> <[email protected]>wrote:
>
>> Hi guys,
>>
>>  Just wanted to ask you if any of you is interested in helping on
>> developing an Oculus plugin for Softimage. The idea is to build a free
>> plugin that would help our comunity to use this when the consumer product
>> comes to the market. I have access to the sdk and the c# sources that may
>> help (a lot), and i´m trying by my self, but since i began learning coding
>> a few months ago, its getting quite difficult.Thought that maybe any of you
>> great coding gurus around here :)) might be interested. If so, let me know!
>>
>>  Greetings,
>> Francisco.
>>
>>
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