Thank you!

I figured it'd be something simple like that.

The way I had it, was it returning the polygon position for the previous
frame?  It seemed to be 1 frame off.

-Paul

ᐧ


On Sat, Dec 21, 2013 at 12:42 PM, olivier jeannel
<[email protected]>wrote:

>  Just this :
>
> Le 21/12/2013 18:39, olivier jeannel a écrit :
>
> Multiply vector by matrix should get your point back on the emitter.
>
>
> Le 21/12/2013 17:39, Paul Griswold a écrit :
>
>  I'm doing some motion graphics work where I am getting each polygon's
> position from my emitter, then using that to drive emit from position.  I'm
> creating strands and having the emitter fly along a curve.
>
>  The problem is, when using emit from position, stick to location
> (emitter) doesn't work.
>
>  It works fine when I emit from Geometry because the geometry is the
> emitter, but I need just 1 particle/strand to be emitted per polygon.
>
>  I've also tried Get Closes Location on Geometry to drive Stick to
> Location, but my particles/strands lag about 1 frame behind.  It's an OK
> solution, but I'd rather get it right.
> s
>  Is there a way to get 1 strand per poly that'll stick to the emitter
> when the emitter is animated along a path?
>
>  Thanks!
>
>  Paul
>
>  ᐧ
>
>
>
>

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