Thank you! I figured it'd be something simple like that.
The way I had it, was it returning the polygon position for the previous frame? It seemed to be 1 frame off. -Paul ᐧ On Sat, Dec 21, 2013 at 12:42 PM, olivier jeannel <[email protected]>wrote: > Just this : > > Le 21/12/2013 18:39, olivier jeannel a écrit : > > Multiply vector by matrix should get your point back on the emitter. > > > Le 21/12/2013 17:39, Paul Griswold a écrit : > > I'm doing some motion graphics work where I am getting each polygon's > position from my emitter, then using that to drive emit from position. I'm > creating strands and having the emitter fly along a curve. > > The problem is, when using emit from position, stick to location > (emitter) doesn't work. > > It works fine when I emit from Geometry because the geometry is the > emitter, but I need just 1 particle/strand to be emitted per polygon. > > I've also tried Get Closes Location on Geometry to drive Stick to > Location, but my particles/strands lag about 1 frame behind. It's an OK > solution, but I'd rather get it right. > s > Is there a way to get 1 strand per poly that'll stick to the emitter > when the emitter is animated along a path? > > Thanks! > > Paul > > ᐧ > > > >
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