Great stuff, thanks!

I've been trying to stay away from simulations, but the workflow is
basically the same with non-simulated trees.  I just get in the mindset
with simulations that everything has to happen in 1 ICE tree.

ᐧ


On Sat, Dec 21, 2013 at 1:28 PM, olivier jeannel <[email protected]>wrote:

>  Sometimes when you're in Simulation mode, it's nice to have an ice tree
> on top the simulation (Post-Sim) to stick some values back. For example,
> sticking the PointPosition back to the first StrandPosition.
> Andy moorer has a nice article here http://andy.moonbase.net/archives/859
>
> Also, atm I use to separate the pointcloud that emit from the point cloud
> that will "do" stuff.
> Sometimes it could be nice. Vincent Ullman do it here
> https://vimeo.com/groups/ice/videos/71855954
>
>
> Le 21/12/2013 19:12, Paul Griswold a écrit :
>
>  Thank you!
>
>  I figured it'd be something simple like that.
>
>  The way I had it, was it returning the polygon position for the previous
> frame?  It seemed to be 1 frame off.
>
>  -Paul
>
>  ᐧ
>
>
> On Sat, Dec 21, 2013 at 12:42 PM, olivier jeannel <[email protected]
> > wrote:
>
>>  Just this :
>>
>> Le 21/12/2013 18:39, olivier jeannel a écrit :
>>
>> Multiply vector by matrix should get your point back on the emitter.
>>
>>
>> Le 21/12/2013 17:39, Paul Griswold a écrit :
>>
>>  I'm doing some motion graphics work where I am getting each polygon's
>> position from my emitter, then using that to drive emit from position.  I'm
>> creating strands and having the emitter fly along a curve.
>>
>>  The problem is, when using emit from position, stick to location
>> (emitter) doesn't work.
>>
>>  It works fine when I emit from Geometry because the geometry is the
>> emitter, but I need just 1 particle/strand to be emitted per polygon.
>>
>>  I've also tried Get Closes Location on Geometry to drive Stick to
>> Location, but my particles/strands lag about 1 frame behind.  It's an OK
>> solution, but I'd rather get it right.
>> s
>>  Is there a way to get 1 strand per poly that'll stick to the emitter
>> when the emitter is animated along a path?
>>
>>  Thanks!
>>
>>  Paul
>>
>>  ᐧ
>>
>>
>>
>>
>
>

<<image/png>>

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