I absolutely hate this behavior in Maya. It's, frankly, ridiculous.
Maya's weighting tools are totally sub-par compared to any other 3d
application I've used (including Max). Why it is this way, I don't
know, but as a user, it's incredibly frustrating to have to focus on
not shooting yourself in the foot (as daring to perform a smooth
weights operation with all bones unlocked) more than getting actual
work done. Maya has great things for it, but binding and weighting
is definitely not one of them. It's pretty bad, actually. Ok, rant
off. :-) ![]() On 07/01/2014 9:57 PM, Sebastien
Sterling wrote:
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- Re: rigging in xsi vs maya Sebastien Sterling
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- Re: rigging in xsi vs maya Max Evgrafov
- Re: rigging in xsi vs maya Sebastien Sterling
- Re: rigging in xsi vs maya Sebastien Sterling
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- Re: rigging in xsi vs maya Sebastien Sterling
- Re: rigging in xsi vs maya Sergio Mucino
- Re: rigging in xsi vs maya Eric Thivierge
- Re: rigging in xsi vs maya Sergio Mucino
- RE: rigging in xsi vs maya Angus Davidson
- Re: rigging in xsi vs maya Juhani Karlsson


