+1



2014/1/8 Sebastien Sterling <[email protected]>

> +1 David.G,(single tear)
>
> Another beautiful feature of softimage, which must get taken for granted,
> as i've never seen it brought up in comparison:
>
>  isn't it nice... to be able to hide components (poly's,islands)? just
> select a group of faces and H its gone !!! but you get to keep the other
> stuff in the scene ?! to be able to hide elements when you're modelling or
> skinning (e.g mouth interior) or even animating ?!, in Soft this is really
> intuitive, and dare i say it...Fun?
>
> it seems like such a small thing i know, but i really feel its done well:
>
> I like the fact that other selection do not affect hidden faces, unless i
> use Proportional modelling.
> I like the fact that when i DO use prop modelling it gives me a nice
> visual representation of the verts in the hidden area I'm about to modify.
> I like the fact I can't accidentally select hidden faces.
> I like the fact I can select through hidden faces as if i had deleted them.
> I like the fact I can hide clusters
> I like the fact I can hide things at any moment during workflow.
> I like the fact it's all as simple as pressing H and SHIFT/CTRL H out of
> the box.
>
> I'm aware this may seem like a really dumb thing to like in a DCC, in
> spite of none of this being available in Maya.
>
> I'm sure Maya users have learned to cope with what they have in this area.
> key word being "cope".
>
>
> People can flaunt the merits of node based workflows, and fully
> customisable gui's till the cows come home.
>
> But if you can't even get this tiny infinitesimal shard of user experience
> right then good lord, I'm at a loss for a punchline.
>
>
>

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