+1
2014/1/8 Sebastien Sterling <[email protected]> > +1 David.G,(single tear) > > Another beautiful feature of softimage, which must get taken for granted, > as i've never seen it brought up in comparison: > > isn't it nice... to be able to hide components (poly's,islands)? just > select a group of faces and H its gone !!! but you get to keep the other > stuff in the scene ?! to be able to hide elements when you're modelling or > skinning (e.g mouth interior) or even animating ?!, in Soft this is really > intuitive, and dare i say it...Fun? > > it seems like such a small thing i know, but i really feel its done well: > > I like the fact that other selection do not affect hidden faces, unless i > use Proportional modelling. > I like the fact that when i DO use prop modelling it gives me a nice > visual representation of the verts in the hidden area I'm about to modify. > I like the fact I can't accidentally select hidden faces. > I like the fact I can select through hidden faces as if i had deleted them. > I like the fact I can hide clusters > I like the fact I can hide things at any moment during workflow. > I like the fact it's all as simple as pressing H and SHIFT/CTRL H out of > the box. > > I'm aware this may seem like a really dumb thing to like in a DCC, in > spite of none of this being available in Maya. > > I'm sure Maya users have learned to cope with what they have in this area. > key word being "cope". > > > People can flaunt the merits of node based workflows, and fully > customisable gui's till the cows come home. > > But if you can't even get this tiny infinitesimal shard of user experience > right then good lord, I'm at a loss for a punchline. > > >

