No it shouldn't lock the material, since you are overriding just a boolean parameter within the shader..
On 10 January 2014 12:54, Gerbrand Nel <[email protected]> wrote: > Will that not lock the entire material too? > The override trick works, but everything else gets locked too, not just > the over-ridden inputs. > I'll give it a shot, but in the end it might be easier just to copy/paste > every time I tweak something > G > > On 2014/01/10 02:34 PM, Cristobal Infante wrote: > > Thinking out loud.. > > Why don't you use a switcher (Ba Color Switcher), override the switch > and pick your image? > > > > > > > On 10 January 2014 12:21, Gerbrand Nel <[email protected]> wrote: > >> Hey list.. Happy new year and stuff. >> I have to create a bunch of chock bars with different artwork for the >> different flavours, but the material (specular, reflection and fresnel ect) >> stays the same on all of them. >> I'm trying to have 1 material shared between all of them and only >> override the texture files for each different flavour. >> The problem is that when I override the textures, the whole material gets >> locked and I cant tweak the "common" parameters any more. >> Is there a way to do this? >> Thanks. >> G >> PS.. hope that made sense >> > > >

