Hi folks.
We have a bunch of shaders whose UI is now defined by the shaderdef API.
The problem I'm having is that I can't make layers work (they work in the
old spdl flavor).
The layers show up in the UI, but no port is created.
Also if I try by hand, using the Ports button of the material panel, I get

// WARNING : 3413-AddTextureLayerPorts - The shader port cannot support a
texture layer port. Only color, vector, scalar, integer and boolean shader
ports supports texture layers.

I noticed that this also affects all the non-spdl based shaders (any of the
mia_* for instance).

Any idea? Stefano

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