Hi folks. We have a bunch of shaders whose UI is now defined by the shaderdef API. The problem I'm having is that I can't make layers work (they work in the old spdl flavor). The layers show up in the UI, but no port is created. Also if I try by hand, using the Ports button of the material panel, I get
// WARNING : 3413-AddTextureLayerPorts - The shader port cannot support a texture layer port. Only color, vector, scalar, integer and boolean shader ports supports texture layers. I noticed that this also affects all the non-spdl based shaders (any of the mia_* for instance). Any idea? Stefano

