Correction: the problem happens only with rgb parameters, rgba and other types work fine
On Tue, Jan 14, 2014 at 2:36 PM, Stefano Jannuzzo < [email protected]> wrote: > Hi folks. > We have a bunch of shaders whose UI is now defined by the shaderdef API. > The problem I'm having is that I can't make layers work (they work in the > old spdl flavor). > The layers show up in the UI, but no port is created. > Also if I try by hand, using the Ports button of the material panel, I get > > // WARNING : 3413-AddTextureLayerPorts - The shader port cannot support a > texture layer port. Only color, vector, scalar, integer and boolean shader > ports supports texture layers. > > I noticed that this also affects all the non-spdl based shaders (any of > the mia_* for instance). > > Any idea? Stefano > >

