Correction: the problem happens only with rgb parameters, rgba and other
types work fine


On Tue, Jan 14, 2014 at 2:36 PM, Stefano Jannuzzo <
[email protected]> wrote:

> Hi folks.
> We have a bunch of shaders whose UI is now defined by the shaderdef API.
> The problem I'm having is that I can't make layers work (they work in the
> old spdl flavor).
> The layers show up in the UI, but no port is created.
> Also if I try by hand, using the Ports button of the material panel, I get
>
> // WARNING : 3413-AddTextureLayerPorts - The shader port cannot support a
> texture layer port. Only color, vector, scalar, integer and boolean shader
> ports supports texture layers.
>
> I noticed that this also affects all the non-spdl based shaders (any of
> the mia_* for instance).
>
> Any idea? Stefano
>
>

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