Hello list, happy new year! I'm slightly puzzled here with locations. I thought that just having this simple set up would do the job, but alas it does not (see attached image)
This tree is in a cloud in a non simulated stack, without time variation and without the seed changing. I thought that the points should stick to the same location on the geometry while the geometry deforms?... The do stick when the object's SRT moves, but not any deformation.. Now I can get this to work by adding a sim ice tree and just using* 'Stick to Location'* But it'd be great if it wasn't a simulated tree, and more to the point I'm just surprised that the locations change in the first place....(especially when i can stick to them afterwards), what is changing every frame initially? Is location based on the bounding box of the geometry or something?... Thanks... Simon Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
<<attachment: Screenshot-2014-01-14-17.26.png>>

