Hello list, happy new year!

I'm slightly puzzled here with locations. I thought that just having this
simple set up would do the job, but alas it does not (see attached image)

This tree is in a cloud in a non simulated stack, without time variation
and without the seed changing.

I thought that the points should stick to the same location on the geometry
while the geometry deforms?... The do stick when the object's SRT moves,
but not any deformation..

Now I can get this to work by adding a sim ice tree and just using* 'Stick
to Location'*

But it'd be great if it wasn't a simulated tree, and more to the point I'm
just surprised that the locations change in the first place....(especially
when i can stick to them afterwards), what is changing every frame
initially? Is location based on the bounding box of the geometry or
something?...

Thanks...
Simon


Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

<<attachment: Screenshot-2014-01-14-17.26.png>>

Reply via email to