Thanks Dan, Glad I'm not going crazy... It's one of those things I thought that I have done before and worked..
Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 14 January 2014 17:46, Dan Yargici <[email protected]> wrote: > Hi Simon. > > The sample set will constantly change with deformations. You have to emit > from a static version and stick to a re-interpreted location on the > deforming version. > > It's a little irritating, yeah. > > DAN > > > On Tue, Jan 14, 2014 at 5:40 PM, Simon Reeves <[email protected]>wrote: > >> Hello list, happy new year! >> >> I'm slightly puzzled here with locations. I thought that just having this >> simple set up would do the job, but alas it does not (see attached image) >> >> This tree is in a cloud in a non simulated stack, without time variation >> and without the seed changing. >> >> I thought that the points should stick to the same location on the >> geometry while the geometry deforms?... The do stick when the object's SRT >> moves, but not any deformation.. >> >> Now I can get this to work by adding a sim ice tree and just using* >> 'Stick to Location'* >> >> But it'd be great if it wasn't a simulated tree, and more to the point >> I'm just surprised that the locations change in the first >> place....(especially when i can stick to them afterwards), what is changing >> every frame initially? Is location based on the bounding box of the >> geometry or something?... >> >> Thanks... >> Simon >> >> >> Simon Reeves >> London, UK >> *[email protected] <[email protected]>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >> > >

