Hi guys,

I'm testing a couple of characters facial rig using Facerobot

So far everything looks good, but on some of the characters I have an
annoying issue, which is related to the mouth

Whenever I try to open the jaw the lower lips moves accordingly, but I
notice the weight on the lips are not correct, since the lower lips move
some of the vertex of the upper lips, so I end up having annoying upper
lips vertex moving around when the mouth is open

I solved this problem by opening a little bit the mouth before the
enveloping stage, or alternatively using the sculpt or a weightmap via a
smooth operator on that area

Question is: is there a way to modify the enveloping on the lips
controllers ( soft tissue? ) in order to do just an ordinary envelope
weighting correction?
I try using the Mouth tab to solve this, but so far any attempts failed

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