Hi guys, I'm testing a couple of characters facial rig using Facerobot
So far everything looks good, but on some of the characters I have an annoying issue, which is related to the mouth Whenever I try to open the jaw the lower lips moves accordingly, but I notice the weight on the lips are not correct, since the lower lips move some of the vertex of the upper lips, so I end up having annoying upper lips vertex moving around when the mouth is open I solved this problem by opening a little bit the mouth before the enveloping stage, or alternatively using the sculpt or a weightmap via a smooth operator on that area Question is: is there a way to modify the enveloping on the lips controllers ( soft tissue? ) in order to do just an ordinary envelope weighting correction? I try using the Mouth tab to solve this, but so far any attempts failed

