Hi Tony,

>From what I recall, a lens shader is added to your pass setup once you add
physical sky/sun. The lens shader scales down the super-bright sky values
to 'display-able' values. The incidence shader is not going to black, just
getting scaled down massively.
Try disconnecting the lens shader to see this. You'll need to rebalance
your incidence or sky shader setup if you want both to appear like you'd
like to.

amaan


On 25 January 2014 16:15, Tony Naqvi <[email protected]> wrote:

> Hi All,
>
> I’ve set up a scene where I’m using an incidence node to control day/night
> terminator of the Earth.
>
>
>
> In the incidence node, I set the Mode to Surface>Lights. I originally used
> the default Directional light in the new scene, but now I what to use a
> Physical Sun & Sky lighting setup. However, when I enable it, the incidence
> node is render black (see attached).
>
>
>
> Anyone know how to fix this?
>
>
>
> Ideally I’d like to do this scene in VRay for SI, however, I haven’t
> figured out a way to replicate what the incidence node is doing (as VRay
> doesn’t support incidence nodes). Help on this would also be welcome.
>
>
>
> Cheers
>
> Tony
>
>
>



-- 
3D Artist/TD @ The Mill, London
http://www.amaanakram.com

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