Haha, that was the conclusion we came to as well - thanks for the advice!

And no, certainly no relation that I'm aware of :p

On 27/01/2014 19:43, Mathieu Leclaire wrote:
You can use the ICE - Kinematics - Effects - Deform Objects by Particles

Then all you need to do is edit the ICE tree and match the Index parameter of the Transform From Array compound to match the ID of the particle you want it to follow.

-Mathieu


On 27/01/2014 1:35 PM, gareth bell wrote:
If you want your particle to be the ice cube then you can you not just set the instance shape as your ice cube?




> Date: Mon, 27 Jan 2014 16:59:50 +0000
> From: [email protected]
> To: [email protected]
> Subject: Lagoa Sim Question
>
> Hi all,
>
> New subscriber here, been struggling with an R&D problem for a few days now.
>
> Running a Lagoa sim with the ultimate aim of creating ice cubes,
> floating in a liquid within a glass. Currently I have the liquid and a
> particle representing the ice cube together as parts of a multi-phase
> simulation. The problem I'm having is working out how to have my ice
> cube geometry follow the position and orientation of the ice cube
> particle, either by using a constraint or through an ICE tree.
>
> I'm still pretty new to ICE and Softimage in general, so apologies if
> there's a startlingly obvious answer to this question - any suggestions
> would be much appreciated!
>
> Cheers,
>
> Steve Bell


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