Discovered this a while ago. A solution is to render with a frame range of
1, so your scene reloads after every frame. Not a pretty solution but it
gets the job rendered!

Actually, I think I always applied the animated texture in the comp having
rendered a animated texture pass with Mental Ray. For this you need to make
sure you have ticked 'use camera FOV' on the Vray camera shader, otherwise
you'll have a discrepancy between the Vray and Mental ray rendered frames.


On Tue, Jan 28, 2014 at 6:12 PM, Kris Rivel <[email protected]> wrote:

> Anyone know why an image sequence used as a texture doesn't seem to render
> with vray?  It just seems locked to one frame.  But ironically...a render
> region seems to work.  Its like it just grabs whatever frame the scene is
> at, then renders that frame of the image sequence but the buffer isn't
> clear for the next frame so it just uses the same frame again.
>
> Kris
>

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