Discovered this a while ago. A solution is to render with a frame range of 1, so your scene reloads after every frame. Not a pretty solution but it gets the job rendered!
Actually, I think I always applied the animated texture in the comp having rendered a animated texture pass with Mental Ray. For this you need to make sure you have ticked 'use camera FOV' on the Vray camera shader, otherwise you'll have a discrepancy between the Vray and Mental ray rendered frames. On Tue, Jan 28, 2014 at 6:12 PM, Kris Rivel <[email protected]> wrote: > Anyone know why an image sequence used as a texture doesn't seem to render > with vray? It just seems locked to one frame. But ironically...a render > region seems to work. Its like it just grabs whatever frame the scene is > at, then renders that frame of the image sequence but the buffer isn't > clear for the next frame so it just uses the same frame again. > > Kris >

