I found an OK solution....just wrote a script that renders the current frame, advances to the next frame, renders the current frame...etc. Ugly as hell and just ran it in the UI but gets the job done!
Kris On Wed, Jan 29, 2014 at 6:52 AM, Will Sharkey <[email protected]>wrote: > Discovered this a while ago. A solution is to render with a frame range of > 1, so your scene reloads after every frame. Not a pretty solution but it > gets the job rendered! > > Actually, I think I always applied the animated texture in the comp having > rendered a animated texture pass with Mental Ray. For this you need to make > sure you have ticked 'use camera FOV' on the Vray camera shader, otherwise > you'll have a discrepancy between the Vray and Mental ray rendered frames. > > > On Tue, Jan 28, 2014 at 6:12 PM, Kris Rivel <[email protected]> wrote: > >> Anyone know why an image sequence used as a texture doesn't seem to >> render with vray? It just seems locked to one frame. But ironically...a >> render region seems to work. Its like it just grabs whatever frame the >> scene is at, then renders that frame of the image sequence but the buffer >> isn't clear for the next frame so it just uses the same frame again. >> >> Kris >> > >

