Tank.. err.. *Shotgun Pipeline Toolkit* is great. We use it here.

That said, he requested:

*>> We don't need it in combination with an job- user- taskmanagment, but
just as an server+database where we could upload our files and
drag-and-drop our assets to softimage.*


If you get Tank you get Shotgun, and that's a beast. It's a cool beast, but
if you're only after version control for files, you're gonna get a lot more
than that. I would also not suggest uploading files directly to Shotgun's
servers, but using pointers instead.

Tank is awesome, but more for a complete pipeline rather than assets alone.



On Thu, Jan 30, 2014 at 4:44 PM, Matt Lind <[email protected]> wrote:

> We've been using perforce for a long time.  You can put art content into
> it, but it's really designed for managing code.  There are bugs where it
> doesn't handle binary data correctly in some situations, and the
> scripting/programming API is pretty weak.  It's basically a UNIX command
> line even if you use C++.
>
>
>
> Perforce does provide the P4GT (P4 Graphical tools) which is a
> plugin/integration for managing content, but it's a black box.  If you have
> needs outside of what the integration provides, you're kind of SOL as it's
> not programmable.  I don't think the P4GT handles .scntoc files with .scn.
> That was a deal breaker for us.
>
>
>
> One feature that perforce lacks that is found in many asset management
> systems are client side hooks/events to automate transactions between user
> and source control.  For example, if you want to check in a .scn, you'll
> likely want to check in the .scntoc as well.  Perforce doesn't have a hook
> to script that process.  You'll need to devise your own bindings.  The
> closest thing Perforce has are 'triggers' which are server side events, but
> the best they can do is veto a transaction if criteria aren't met.
> Triggers cannot perform any actions on the client to make corrections.
>
>
>
> I'm surprised people haven't mentioned Shotgun/Tank, or Tactic.  Tactic is
> open source and free.
>
>
>
>
>
> Matt
>
>
>
>
>
>
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Jordi Bares
> *Sent:* Thursday, January 30, 2014 1:33 PM
>
> *To:* [email protected]
> *Subject:* Re: asset library + version control
>
>
>
> Thanks, looks very interesting... the most interesting of them...
>
>
>
> Is this something you guys use for actual 3D assets or you mix all of it,
> from production documents to other assets?
>
>
>
> thx
>
>
>
> Jordi Bares
>
> [email protected]
>
>
>
> On 30 Jan 2014, at 09:40, Michal Doniec <[email protected]> wrote:
>
>
>
> Perforce is the only solution I'd personally recommend. All other stuff
> it's just not suitable for large amount of binary data.
>
>
>
> Of course, it "only" provides versioning. All front end/middle end (asset
> database) work is up to you.
>
>
>
> On 30 January 2014 09:11, Szabolcs Matefy <[email protected]> wrote:
>
> We use perforce, and I can script it within Softimage, and as far as I
> know there was addon for Softimage too...
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Andreas Böinghoff
> *Sent:* Thursday, January 30, 2014 9:40 AM
>
>
> *To:* [email protected]
> *Subject:* Re: asset library + version control
>
>
>
>
>
> Hey Guys,
>
> good tips here. I'll have a look at it.
>
> Alan, with "not as nice..." I meant, that my solution goes not far enough
> without rewriting and the other stuff has to much extra functionality + is
> overcomplicated for what I want from it.
>
> I'll have a look all your suggestions. If someone of you has an
> experiences with one of the solutions, I would be pleased if you share it ;)
>
> Andreas
>
> On 1/29/2014 10:55 PM, Angus Davidson wrote:
>
> Pretty sure it would be fairly easy to set up for mecurial  as it should
> just be the command line syntax that would change a little.
> ------------------------------
>
> *From:* Alan Fregtman [[email protected]]
> *Sent:* 29 January 2014 10:45 PM
> *To:* XSI Mailing List
> *Subject:* Re: asset library + version control
>
> That is cool but it's "regular git" and will be pretty slow for large
> files as Helge pointed out.
>
>
>
>
>
> On Wed, Jan 29, 2014 at 1:50 PM, Angus Davidson <[email protected]>
> wrote:
>
> https://github.com/csaez/gitforsoftimage
>
>
>
>
> ------------------------------
>
> *From:* Alok Gandhi [[email protected]]
> *Sent:* 29 January 2014 08:31 PM
> *To:* [email protected]
> *Subject:* Re: asset library + version control
>
> You should check out git.
>
>
>
> It can work any kind of binary data and gives you control over versioning.
>
>
>
> You can ofcourse make a python app with qt as front end and some kind
> database as back end - MySql, Mongo etc.
>
>
>
> You can also make web based front end woth python using django if you want.
>
> Sent from my iPhone
>
>
> On Jan 29, 2014, at 12:41, Andreas Böinghoff <[email protected]> wrote:
>
> Hey!
>
> Over the last months, I've done some research what's the best way to store
> our assets in an library with a version control.
>
> I've tried an self programmed custom python solution, Tactic and Perforce.
> Everything works somehow, but it's all not as nice as I wish.
>
> Knows someone of you guys a good solution to handle all types of assets
> (abc, obj, fbx, emdl, ass, psd, tif, sgi, exr, hdr...) with a version
> control?
>
> We don't need it in combination with an job- user- taskmanagment, but just
> as an server+database where we could upload our files and drag-and-drop our
> assets to softimage.
>
> Any advices?
>
> Andreas
>
> --
>
>
>
>
>
>
>
> ANDREAS BÖINGHOFF
>
> 3D Artist
>
>
>
>
>
>
>
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> ANDREAS BÖINGHOFF
>
> 3D Artist
>
>
>
>
>
>
>
> schönheitsfarm production
>
> GmbH & Co. KG
>
> schönheitsfarm
>
> hamburg
>
>   lippmannstrasse 79
>
>   22769 hamburg
>
>   t   +4940 432 91 200
>
>   f   +4940 432 91 222
>
>
>
>
>
> schönheitsfarm
>
> düsseldorf
>
>   steinstraße 11
>
>   40212 düsseldorf
>
>   t   +49211 913 701 0
>
>   f   +49211 913 701 99
>
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>
>
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> schönheitsfarm
>
> frankfurt
>
>   hanauer landstrasse 151-153
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> --
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> Michal
> http://uk.linkedin.com/in/mdoniec
>
>
>

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