Hi list people, I have a small openGL question. I'm setting up FBO rendering, and I have a setup working, but currently I'm creating and destroying everyting in the draw context.
It seems that FBO should be initialized outside of the rendering loop, which make sense, but how can I do that in a Softimage plugin? I tried run the FBO init int the plugin init context, or on the first draw iteration with a condition with no luck. Any Idea on this? Thanks ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com

