Hi list people,
I have a small openGL question. I'm setting up FBO rendering, and I have a
setup working, but currently I'm creating and destroying everyting in the
draw context.

It seems that FBO should be initialized outside of the rendering loop,
which make sense, but how can I do that in a Softimage plugin?
I tried  run the FBO init  int the plugin init context, or on the first
draw iteration with a condition with no luck.

Any Idea on this?
Thanks
-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com

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