Hi Ben, those callbacks are still there and working, they are just not
listed anymore in the documentation.
Anyway I got it working, thanks for the help.

Cheers

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2014-02-03 Ben Rogall <[email protected]>:

> Hi Ahmidou,
>
> I'm not sure how helpful this will be. I took a look at my old anaglyph
> XGS plugin code. I set up the FBO in the _InitInstance callback and deleted
> it in the _TermInstance callback ... but those callbacks don't seem to
> exist in the 2014 SDK documentation anymore. (I just bound and unbound the
> FBO in the _Execute callback). I'm curious why the SDK was changed. Or is
> there any chance it's a documentation oversight?
>
> Ben
>
>
>
>
>
> On 2/3/2014 11:47 AM, Ahmidou Lyazidi wrote:
>
>> Hi list people,
>> I have a small openGL question. I'm setting up FBO rendering, and I have
>> a setup working, but currently I'm creating and destroying everyting in the
>> draw context.
>>
>> It seems that FBO should be initialized outside of the rendering loop,
>> which make sense, but how can I do that in a Softimage plugin?
>> I tried  run the FBO init  int the plugin init context, or on the first
>> draw iteration with a condition with no luck.
>>
>> Any Idea on this?
>> Thanks
>> -----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>
>

Reply via email to