Hi Ben, those callbacks are still there and working, they are just not listed anymore in the documentation. Anyway I got it working, thanks for the help.
Cheers ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-02-03 Ben Rogall <[email protected]>: > Hi Ahmidou, > > I'm not sure how helpful this will be. I took a look at my old anaglyph > XGS plugin code. I set up the FBO in the _InitInstance callback and deleted > it in the _TermInstance callback ... but those callbacks don't seem to > exist in the 2014 SDK documentation anymore. (I just bound and unbound the > FBO in the _Execute callback). I'm curious why the SDK was changed. Or is > there any chance it's a documentation oversight? > > Ben > > > > > > On 2/3/2014 11:47 AM, Ahmidou Lyazidi wrote: > >> Hi list people, >> I have a small openGL question. I'm setting up FBO rendering, and I have >> a setup working, but currently I'm creating and destroying everyting in the >> draw context. >> >> It seems that FBO should be initialized outside of the rendering loop, >> which make sense, but how can I do that in a Softimage plugin? >> I tried run the FBO init int the plugin init context, or on the first >> draw iteration with a condition with no luck. >> >> Any Idea on this? >> Thanks >> ----------------------------------------------- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos >> http://www.cappuccino-films.com >> > >

