Hi all,

Are there any people here that use Maya for rendering too, and can point me to some Renderpass/Partition alike workflows in Maya.

I haven't touched Maya in quite a while now, but have to tweak an already excisting project for rendering purposes. I'm looking for the equivalent workflow for pass setup and partition stuff for shader overrides, hiding objects etc., but I'm not sure on the Maya terminology.

Thanks a lot for any tips, links etc.

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Rob

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