You want render layers Rob,  there should be some good tutorials about.  There 
are some things about them that are actually easier to do.  They have been a 
little unstable in the past but are probably ok now.

Once you add something to a renderlayer you can generally right click on most 
parameters and add the override there.

They are actually one of the more logical things in Maya. Which I usually find 
to be an unstable pile of legacy garbage.

N

Sent from my Windows Phone
________________________________
From: Rob Wuijster<mailto:[email protected]>
Sent: ‎6/‎02/‎2014 8:29 PM
To: [email protected]<mailto:[email protected]>
Subject: Softimage Renderpass/Partition alike workflow question for Maya?

Hi all,

Are there any people here that use Maya for rendering too, and can point me to 
some Renderpass/Partition alike workflows in Maya.

I haven't touched Maya in quite a while now, but have to tweak an already 
excisting project for rendering purposes.
I'm looking for the equivalent workflow for pass setup and partition stuff for 
shader overrides, hiding objects etc., but I'm not sure on the Maya terminology.

Thanks a lot for any tips, links etc.

--



Rob

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