Here's something quick and dirty just I made.
http://youtu.be/-77ALwrySsQ
Hope this gives you some inspiration.


-manny
SI Mobu Support



-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Tuesday, February 11, 2014 5:03 PM
To: [email protected]
Subject: RE: Survey - how would you do this?

Pay up ;-)

Matt

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Thivierge
Sent: Tuesday, February 11, 2014 12:16 PM
To: [email protected]
Subject: Re: Survey - how would you do this?

$10 says you can't use instances....

On Tuesday, February 11, 2014 3:13:50 PM, Emilio Hernandez wrote:
> Well, a quick solution will be
>
> 1. create a group of asteroids and add the animation of the asteroids.
> 2. create the torus that will hold up the asteroids belt.
> 3. Instanciate the group of asteroids.
> 4. Create a object to cluster constrain of the asteroids group in 
> dispersed points in the torus.
> 5. Randomize the torus to create the jittering of the position of the 
> asteroids group.
> 6. Animate the rotation of the torus.
>
>
>
>
>
> 2014-02-11 14:06 GMT-06:00 Matt Lind <[email protected]
> <mailto:[email protected]>>:
>
>     I should probably mention we don’t do realism here.  Think comic
>     book style with a little Anime thrown in.____
>
>     __ __
>
>     Given the dimensions of the belt, asteroids could be up to 1 SI
>     unit in diameter for the really large rocks.  The camera might
>     move through this belt, so the fact they’re small shouldn’t be so
>     readily dismissed.  This isn’t film/video where you can sweep the
>     stuff you don’t see under the carpet.____
>
>     __ __
>
>     __ __
>
>     Matt____
>
>     __ __
>
>     __ __
>
>     __ __
>
>     __ __
>
>     __ __
>
>     __ __
>
>     *From:*[email protected]
>     <mailto:[email protected]>
>     [mailto:[email protected]
>     <mailto:[email protected]>] *On Behalf Of
>     *Bradley Gabe
>     *Sent:* Tuesday, February 11, 2014 11:48 AM
>     *To:* [email protected]
>     <mailto:[email protected]>
>
>
>     *Subject:* Re: Survey - how would you do this?____
>
>     __ __
>
>     Considering that the typical distance from one asteroid to the
>     next is many thousands of kilometers,  you really shouldn't have
>     any issues with collisions if you scale them properly. ____
>
>     __ __
>
>     At your scale of 40 SI units for the asteroid belt, each asteroid
>     would be well sub-pixel in diameter anyway, so I would create a
>     torus to represent the belt, make it only very slightly opaque and
>     call it a day. ____
>
>
>
>     Sent from my iPhone____
>
>
>     On Feb 11, 2014, at 1:23 PM, Matt Lind <[email protected]
>     <mailto:[email protected]>> wrote:____
>
>         An artist came to my desk yesterday asking how to do what I
>         felt was a simple task, but after getting 80% through it I ran
>         into a speed bump realizing it needed custom scripting or
>         other advanced tools to fully resolve to satisfaction.  I had
>         to give him a procedure that was ‘good enough’.  This problem
>         has multiple solutions, but I am curious how others would
>         solve it:____
>
>         ____
>
>         The problem:____
>
>         ____
>
>         Artist must create an asteroid belt around a planet.  The
>         asteroids are likely 2D sprites which must face the camera and
>         tumble as they orbit, but could be 3D objects as well.
>         Asteroids must vary in size, shape, and animation speed
>         (linear as well as rotational).  Asteroids cannot collide with
>         anything.  Movement is generally slow – like a screen saver
>         for your computer desktop.  Asteroid positions are jittered
>         within the belt.____
>
>         ____
>
>         The question:____
>
>         ____
>
>         Dispersing objects into a ring is fairly straightforward
>         through a number of techniques, but how do you apply the
>         random jitter to the object positions?____
>
>         ____
>
>         The rules:____
>
>         ____
>
>         __-__Cannot use ICE____
>
>         __-__Cannot use custom scripts, custom operators, or 
> shaders.____
>
>         __-__Must only use tools out of the box that a junior or staff
>         level artist would know how to use.____
>
>         __-__Must be able to create the asteroid belt, from scratch to
>         completion, in less than 30 minutes – and be iteration
>         friendly to react to art director feedback.____
>
>         __-__Ideally, the belt could be made a child of the planet in
>         encompasses so it can be reoriented with respect to changes in
>         the planet’s size/shape/tilt/orbit.____
>
>         __-__Final output must be able to exist with full integrity on
>         its own in a vacuum.  Cannot not have dependencies on custom
>         code, external assets, or special case logic.____
>
>         __-__Asteroid belt fits within the default grid as seen in the
>         scene camera.  Think torus with diameter 40 SI units, and
>         cross section of roughly 3 SI Units diameter____
>
>         ____
>
>         ____
>
>         Ready…..GO!____
>
>         ____
>
>         ____
>
>         ____
>
>         ____
>
>         Matt____
>
>


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