Do it by hand.

Create null in center of Planet.

Call it Parent_Mom.

Create Volume Previz Torus Helper.

Create Asteroid in Origin.

Create Null.

Name Null Asteroid_P001.

Parent Asteroid to Asteroid_P001.

Animate Asteroid Rotation (its tumbling) in Origin.

Snap Asteroid_P001 to Torus.

Parent Asteroid_P001 to Parent_Mom.

Duplicate Asteroid_P001, resulting in Asteroid_P002.

Snap Asteroid_P002 to Torus.

Create Null, call it Parent_Spin.

Parent Parent_Mom to Parent_Spin.

Animate Rotation (Y) of Parent_Spin.

Create Null, name it Parent_Dad.

Name Planet Forever21Planet, parent Forever21 and Parent_Spin to Parent_Dad.

Duplicate Asteroid_P002 as often as you need and snap to Torus.

Duplicate Parent_Spin, rename Parent_Spin_faster. Adjust Animation to spin 
faster.

Delete any Asteroids you don“t like, offset animations where neccessary or 
desired.

Rinse, repeat.

Play.











On 11.02.2014 20:23, Matt Lind wrote:
The question:
but how do you apply the random jitter to the object positions?

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