This could work if normal mapping was used on the sprites, but animated texture 
sequences would likely be too expensive for a slow sequence like this.  If the 
asteroids moved quickly, then it could be more doable as fewer frames would be 
needed.

The tricky part with the sprite solution is to keep the asteroids from staring 
at the camera and flipping in an attention-grabbing way if the camera should 
travel through the asteroid belt and get close to some of the rocks.


Matt



From: [email protected] 
[mailto:[email protected]] On Behalf Of Sylvain Lebeau
Sent: Tuesday, February 11, 2014 5:17 PM
To: [email protected]
Subject: Re: Survey - how would you do this?

Maybe it could work as well.....

I think of rendering sequences of a bunch of individual rotating asteriods with 
camera locked down on them, maybe 10 different ones. So you end up with small 
rez little videos with a rotating asteroid in the middle.

And use the same technique with simple grids....but with orientation 
constraints to the camera? Worth to try.  Only thing is lighting will be baked 
out in thoses sprite textures.. So hopefully your camera doesnt travel to much 
and keeps looking in the same light/sprite light direction relation...

cool to see everyone chipping in!!

sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM<http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM<http://www.shedmtl.com/>>

[cid:[email protected]]

VFX Curriculum 03: Compositing Basics
mail to: [email protected]<mailto:[email protected]>





On Feb 11, 2014, at 7:43 PM, Matt Lind 
<[email protected]<mailto:[email protected]>> wrote:


Good job - very impressive!  Not sure collisions will be avoided, but looks 
very convincing.

What I find interesting is every solution so far has gravitated towards the 
parameter randomization feature - R(start,end).  I thought for sure at least 
one person would open the expression editor and plot out some randomized 
FCurves or do something in the animation mixer.

I'm curious to know if everybody would choose the same solution if the 
asteroids had to be 2D sprites?  Or if the number of polygons and keyframes 
were capped to specific amount of data?


Matt






From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Christian 
Gotzinger
Sent: Tuesday, February 11, 2014 4:14 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: Survey - how would you do this?

Whoops, while cleaning up my account I managed to delete the video.
The correct (and now working) link is:
https://vimeo.com/86464710

On Tue, Feb 11, 2014 at 11:58 PM, Christian Gotzinger 
<[email protected]<mailto:[email protected]>> wrote:
Here's my take on it (will take an hour or so before the link shows up)

<<inline: image001.jpg>>

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