Vimeo tells me that the video starts converting in 35 minutes. Link should
work then, sorry about the inconvenience.


On Wed, Feb 12, 2014 at 12:03 AM, olivier jeannel
<[email protected]>wrote:

>  Link not working here..
>
>
> Le 11/02/2014 23:58, Christian Gotzinger a écrit :
>
>  Here's my take on it (will take an hour or so before the link shows up)
> https://vimeo.com/86461624
> 7 minutes to set up, but no collision avoidance.
>
> Not sure how best to automate collision avoidance without ICE or
> scripting. Maybe rigid body dynamics with a big convex hull? But that's not
> allowed I suppose ;-)
>
>  Christian
>
>
> On Tue, Feb 11, 2014 at 8:23 PM, Matt Lind <[email protected]>wrote:
>
>>  An artist came to my desk yesterday asking how to do what I felt was a
>> simple task, but after getting 80% through it I ran into a speed bump
>> realizing it needed custom scripting or other advanced tools to fully
>> resolve to satisfaction.  I had to give him a procedure that was 'good
>> enough'.  This problem has multiple solutions, but I am curious how others
>> would solve it:
>>
>>
>>
>> The problem:
>>
>>
>>
>> Artist must create an asteroid belt around a planet.  The asteroids are
>> likely 2D sprites which must face the camera and tumble as they orbit, but
>> could be 3D objects as well.  Asteroids must vary in size, shape, and
>> animation speed (linear as well as rotational).  Asteroids cannot collide
>> with anything.  Movement is generally slow - like a screen saver for your
>> computer desktop.  Asteroid positions are jittered within the belt.
>>
>>
>>
>> The question:
>>
>>
>>
>> Dispersing objects into a ring is fairly straightforward through a number
>> of techniques, but how do you apply the random jitter to the object
>> positions?
>>
>>
>>
>> The rules:
>>
>>
>>
>> -          Cannot use ICE
>>
>> -          Cannot use custom scripts, custom operators, or shaders.
>>
>> -          Must only use tools out of the box that a junior or staff
>> level artist would know how to use.
>>
>> -          Must be able to create the asteroid belt, from scratch to
>> completion, in less than 30 minutes - and be iteration friendly to react to
>> art director feedback.
>>
>> -          Ideally, the belt could be made a child of the planet in
>> encompasses so it can be reoriented with respect to changes in the planet's
>> size/shape/tilt/orbit.
>>
>> -          Final output must be able to exist with full integrity on its
>> own in a vacuum.  Cannot not have dependencies on custom code, external
>> assets, or special case logic.
>>
>> -          Asteroid belt fits within the default grid as seen in the
>> scene camera.  Think torus with diameter 40 SI units, and cross section of
>> roughly 3 SI Units diameter
>>
>>
>>
>>
>>
>> Ready.....GO!
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Matt
>>
>
>
>

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