Vimeo tells me that the video starts converting in 35 minutes. Link should work then, sorry about the inconvenience.
On Wed, Feb 12, 2014 at 12:03 AM, olivier jeannel <[email protected]>wrote: > Link not working here.. > > > Le 11/02/2014 23:58, Christian Gotzinger a écrit : > > Here's my take on it (will take an hour or so before the link shows up) > https://vimeo.com/86461624 > 7 minutes to set up, but no collision avoidance. > > Not sure how best to automate collision avoidance without ICE or > scripting. Maybe rigid body dynamics with a big convex hull? But that's not > allowed I suppose ;-) > > Christian > > > On Tue, Feb 11, 2014 at 8:23 PM, Matt Lind <[email protected]>wrote: > >> An artist came to my desk yesterday asking how to do what I felt was a >> simple task, but after getting 80% through it I ran into a speed bump >> realizing it needed custom scripting or other advanced tools to fully >> resolve to satisfaction. I had to give him a procedure that was 'good >> enough'. This problem has multiple solutions, but I am curious how others >> would solve it: >> >> >> >> The problem: >> >> >> >> Artist must create an asteroid belt around a planet. The asteroids are >> likely 2D sprites which must face the camera and tumble as they orbit, but >> could be 3D objects as well. Asteroids must vary in size, shape, and >> animation speed (linear as well as rotational). Asteroids cannot collide >> with anything. Movement is generally slow - like a screen saver for your >> computer desktop. Asteroid positions are jittered within the belt. >> >> >> >> The question: >> >> >> >> Dispersing objects into a ring is fairly straightforward through a number >> of techniques, but how do you apply the random jitter to the object >> positions? >> >> >> >> The rules: >> >> >> >> - Cannot use ICE >> >> - Cannot use custom scripts, custom operators, or shaders. >> >> - Must only use tools out of the box that a junior or staff >> level artist would know how to use. >> >> - Must be able to create the asteroid belt, from scratch to >> completion, in less than 30 minutes - and be iteration friendly to react to >> art director feedback. >> >> - Ideally, the belt could be made a child of the planet in >> encompasses so it can be reoriented with respect to changes in the planet's >> size/shape/tilt/orbit. >> >> - Final output must be able to exist with full integrity on its >> own in a vacuum. Cannot not have dependencies on custom code, external >> assets, or special case logic. >> >> - Asteroid belt fits within the default grid as seen in the >> scene camera. Think torus with diameter 40 SI units, and cross section of >> roughly 3 SI Units diameter >> >> >> >> >> >> Ready.....GO! >> >> >> >> >> >> >> >> >> >> Matt >> > > >

