You would need to write a tool that is customizable to different rules specifying name conventions and flipping rules.
I was thinking in writing something like that sometime ago with a fighting game or something like that, reading the mirror rules from a txt or something to store the mirroring rules, but because of tight schedules I've never finished it and ended up being a mirror tool that worked only with that project rig. I may revisit that code someday. BTW I never could flip an FCurve without copying it's values to a temporal something. I'm not sure what was I doing wrong but the tangents didn't flip without copying them somewhere. Martin On Fri, Feb 14, 2014 at 9:42 PM, Oscar Juarez <[email protected]>wrote: > I guess a mirror animation tools depends a lot on how the rig is built, so > a general purpose tool might not work for everything, depends of how the > local space of the controls are setup for example to move the arms to the > outside on IK do you move both on positive local X or one in positive and > the other on negative, not every rig is built the same. > > > On Fri, Feb 14, 2014 at 1:27 PM, Mirko Jankovic <[email protected] > > wrote: > >> Hey people, >> Anyone aware of some nice animation mirroring addon? >> Have bunch of game animations that I need for both sides and it would >> really be time saver. >> Saw one great on vimeo done for jelly jam I think but it is not >> available.. shame.. anything else that is actually working out there? >> Just switch fore example slide left into slide right. >> Thanks >> > >

