You would need to write a tool that is customizable to different rules
specifying name conventions and flipping rules.

I was thinking in writing something like that sometime ago with a fighting
game or something like that, reading the mirror rules from a txt or
something to store the mirroring rules, but because of tight schedules I've
never finished it and ended up being a mirror tool that worked only with
that project rig. I may revisit that code someday.

BTW I never could flip an FCurve without copying it's values to a temporal
something. I'm not sure what was I doing wrong but the tangents didn't flip
without copying them somewhere.

Martin



On Fri, Feb 14, 2014 at 9:42 PM, Oscar Juarez <[email protected]>wrote:

> I guess a mirror animation tools depends a lot on how the rig is built, so
> a general purpose tool might not work for everything, depends of how the
> local space of the controls are setup for example to move the arms to the
> outside on IK do you move both on positive local X or one in positive and
> the other on negative, not every rig is built the same.
>
>
> On Fri, Feb 14, 2014 at 1:27 PM, Mirko Jankovic <[email protected]
> > wrote:
>
>> Hey people,
>> Anyone aware of some nice animation mirroring addon?
>> Have bunch of game animations that I need for both sides and it would
>> really be time saver.
>> Saw one great on vimeo done for jelly jam I think but it is not
>> available.. shame.. anything else that is actually working out there?
>> Just switch fore example slide left into slide right.
>> Thanks
>>
>
>

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