It is GEAR rig, but never got its mirror to work.. sry forgot to mentioned
that..


On Fri, Feb 14, 2014 at 3:08 PM, Martin Yara <[email protected]> wrote:

> You would need to write a tool that is customizable to different rules
> specifying name conventions and flipping rules.
>
> I was thinking in writing something like that sometime ago with a fighting
> game or something like that, reading the mirror rules from a txt or
> something to store the mirroring rules, but because of tight schedules I've
> never finished it and ended up being a mirror tool that worked only with
> that project rig. I may revisit that code someday.
>
> BTW I never could flip an FCurve without copying it's values to a temporal
> something. I'm not sure what was I doing wrong but the tangents didn't flip
> without copying them somewhere.
>
> Martin
>
>
>
> On Fri, Feb 14, 2014 at 9:42 PM, Oscar Juarez 
> <[email protected]>wrote:
>
>> I guess a mirror animation tools depends a lot on how the rig is built,
>> so a general purpose tool might not work for everything, depends of how the
>> local space of the controls are setup for example to move the arms to the
>> outside on IK do you move both on positive local X or one in positive and
>> the other on negative, not every rig is built the same.
>>
>>
>> On Fri, Feb 14, 2014 at 1:27 PM, Mirko Jankovic <
>> [email protected]> wrote:
>>
>>> Hey people,
>>> Anyone aware of some nice animation mirroring addon?
>>> Have bunch of game animations that I need for both sides and it would
>>> really be time saver.
>>> Saw one great on vimeo done for jelly jam I think but it is not
>>> available.. shame.. anything else that is actually working out there?
>>> Just switch fore example slide left into slide right.
>>> Thanks
>>>
>>
>>
>

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