It is GEAR rig, but never got its mirror to work.. sry forgot to mentioned that..
On Fri, Feb 14, 2014 at 3:08 PM, Martin Yara <[email protected]> wrote: > You would need to write a tool that is customizable to different rules > specifying name conventions and flipping rules. > > I was thinking in writing something like that sometime ago with a fighting > game or something like that, reading the mirror rules from a txt or > something to store the mirroring rules, but because of tight schedules I've > never finished it and ended up being a mirror tool that worked only with > that project rig. I may revisit that code someday. > > BTW I never could flip an FCurve without copying it's values to a temporal > something. I'm not sure what was I doing wrong but the tangents didn't flip > without copying them somewhere. > > Martin > > > > On Fri, Feb 14, 2014 at 9:42 PM, Oscar Juarez > <[email protected]>wrote: > >> I guess a mirror animation tools depends a lot on how the rig is built, >> so a general purpose tool might not work for everything, depends of how the >> local space of the controls are setup for example to move the arms to the >> outside on IK do you move both on positive local X or one in positive and >> the other on negative, not every rig is built the same. >> >> >> On Fri, Feb 14, 2014 at 1:27 PM, Mirko Jankovic < >> [email protected]> wrote: >> >>> Hey people, >>> Anyone aware of some nice animation mirroring addon? >>> Have bunch of game animations that I need for both sides and it would >>> really be time saver. >>> Saw one great on vimeo done for jelly jam I think but it is not >>> available.. shame.. anything else that is actually working out there? >>> Just switch fore example slide left into slide right. >>> Thanks >>> >> >> >

