Thanks, Peter.....nice work around. I'll give it a try.
On Wed, Feb 19, 2014 at 5:56 AM, <[email protected]> wrote: > you pretty much answered yourself - hair instances are always scaled so > their Y bounding box fits the length of the hair it's instanced on. > > you can get around this by parenting the grass object under a (hidden) > cylinder, and instancing that. The cylinder's Y bounding box will define > the scaling and you can freely scale the grass object underneath it. > > > *From:* Stephen Davidson <[email protected]> > *Sent:* Wednesday, February 19, 2014 4:25 AM > *To:* [email protected] > *Subject:* Re: animating instances in place of hairs > > The scaling of points or shape seems to work, but the result is then > scaled over the entire guide hairs. > I am trying to override this. I can't even figure out how to rearrange the > stack so that the scaling of the object > or points is done after the object is scaled to fit the guide hair. > > For instance... if I scale the grass blade (the instance object group) > in Y then the grass field > has short fat blades that go the entire height of the guide hair. > > If I put a deformation cage on the blade, it does deform, but is then > stretched to fit on the guide hair in y. > > > On Tue, Feb 18, 2014 at 6:23 PM, Alan Fregtman <[email protected]>wrote: > >> If you scale in other axes besides Y, does it work? >> >> If not, what about scaling the points instead of its transform? >> >> >> >> On Tue, Feb 18, 2014 at 5:26 PM, Stephen Davidson <[email protected] >> > wrote: >> >>> btw... I should note here that I am aware that I can scale the guide >>> hairs and animate that scale. >>> I would like to animate the shape of the blade of grass, as well, using >>> the shape animator. >>> Am I maybe not seeing the scaling of the blade of grass because hair >>> always tries to scale the y of the >>> instance to match the guide hairs? Anyway to override that? >>> >>> >>> On Tue, Feb 18, 2014 at 4:58 PM, Stephen Davidson < >>> [email protected]> wrote: >>> >>>> According to the docs I can instance objects in place of hair and >>>> animate them. >>>> I am instancing blades of grass (in a group) to hair and any animated >>>> scaling of the >>>> instance does not translate to the hairs. >>>> >>>> Is there a secret that I am missing? >>>> I am following the docs, but some info must be missing. >>>> >>>> Anyone? >>>> >>>> -- >>>> >>>> Best Regards, >>>> * Stephen P. Davidson* >>>> >>>> *(954) 552-7956 <%28954%29%20552-7956>* >>>> [email protected] >>>> >>>> *Any sufficiently advanced technology is indistinguishable from magic* >>>> >>>> >>>> - Arthur C. Clarke >>>> >>>> <http://www.3danimationmagic.com> >>>> >>> >>> >>> >>> -- >>> >>> Best Regards, >>> * Stephen P. Davidson* >>> >>> *(954) 552-7956 <%28954%29%20552-7956>* >>> [email protected] >>> >>> *Any sufficiently advanced technology is indistinguishable from magic* >>> >>> >>> - Arthur C. Clarke >>> >>> <http://www.3danimationmagic.com> >>> >> >> > > > > -- > > Best Regards, > * Stephen P. Davidson* > > *(954) 552-7956* [email protected] > > *Any sufficiently advanced technology is indistinguishable from magic* > > > - Arthur C. Clarke > > <http://www.3danimationmagic.com> > -- Best Regards, * Stephen P. Davidson* *(954) 552-7956* [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>

