Thanks, Peter.....nice work around. I'll give it a try.

On Wed, Feb 19, 2014 at 5:56 AM, <[email protected]> wrote:

>   you pretty much answered yourself - hair instances are always scaled so
> their Y bounding box fits the length of the hair it's instanced on.
>
> you can get around this by parenting the grass object under a (hidden)
> cylinder, and instancing that. The cylinder's Y bounding box will define
> the scaling and you can freely scale the grass object underneath it.
>
>
>  *From:* Stephen Davidson <[email protected]>
> *Sent:* Wednesday, February 19, 2014 4:25 AM
> *To:* [email protected]
> *Subject:* Re: animating instances in place of hairs
>
>  The scaling of points or shape seems to work, but the result is then
> scaled over the entire guide hairs.
> I am trying to override this. I can't even figure out how to rearrange the
> stack so that the scaling of the object
> or points is done after the object is scaled to fit the guide hair.
>
> For instance... if I scale the grass  blade (the instance object group)
> in Y then the grass field
> has short fat blades that go the entire height of the guide hair.
>
> If I put a deformation cage on the blade, it does deform, but is then
> stretched to fit on the guide hair in y.
>
>
> On Tue, Feb 18, 2014 at 6:23 PM, Alan Fregtman <[email protected]>wrote:
>
>> If you scale in other axes besides Y, does it work?
>>
>> If not, what about scaling the points instead of its transform?
>>
>>
>>
>> On Tue, Feb 18, 2014 at 5:26 PM, Stephen Davidson <[email protected]
>> > wrote:
>>
>>> btw... I should note here that I am aware that I can scale the guide
>>> hairs and animate that scale.
>>> I would like to animate the shape of the blade of grass, as well, using
>>> the shape animator.
>>> Am I maybe not seeing the scaling of the blade of grass because hair
>>> always tries to scale the y of the
>>> instance to match the guide hairs? Anyway to override that?
>>>
>>>
>>> On Tue, Feb 18, 2014 at 4:58 PM, Stephen Davidson <
>>> [email protected]> wrote:
>>>
>>>> According to the docs I can instance objects in place of hair and
>>>> animate them.
>>>> I am instancing blades of grass (in a group) to hair and any animated
>>>> scaling of the
>>>> instance does not translate to the hairs.
>>>>
>>>> Is there a secret that I am missing?
>>>> I am following the docs, but some info must be missing.
>>>>
>>>> Anyone?
>>>>
>>>> --
>>>>
>>>>  Best Regards,
>>>> *  Stephen P. Davidson*
>>>>
>>>> *(954) 552-7956 <%28954%29%20552-7956>*
>>>> [email protected]
>>>>
>>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>>
>>>>
>>>> - Arthur C. Clarke
>>>>
>>>> <http://www.3danimationmagic.com>
>>>>
>>>
>>>
>>>
>>> --
>>>
>>>  Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956 <%28954%29%20552-7956>*
>>> [email protected]
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>
>>>
>>> - Arthur C. Clarke
>>>
>>> <http://www.3danimationmagic.com>
>>>
>>
>>
>
>
>
> --
>
>  Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*    [email protected]
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
> - Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>



-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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