Jer, Miquel,

Here I use Gear very extensively, and this is crazy how easy to rig a unique 
character within a day or so in Gear (OK it's just a game, but anyway).



From: [email protected] 
[mailto:[email protected]] On Behalf Of Jeremie Passerin
Sent: Wednesday, February 19, 2014 5:35 PM
To: softimage
Subject: Re: Gear question, again, but new one

This is great to see that gear is still being used despite the lack of update 
and the minimum support. (Miquel did a great update though)

I'm working on a brand new rigging system here at Blur, much more powerful than 
Gear. We are testing it in production for the first time right now.
Blur has an open source philosophy, so I hope we can make it public by the end 
of the year. I'm sure you guys would love it !

;-)



On 19 February 2014 05:09, Szabolcs Matefy 
<[email protected]<mailto:[email protected]>> wrote:
Nope, but after I sis a succesfull rig in WIP mode, it seems that now the Final 
works too :) Happy rigging!

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Matt Morris
Sent: Wednesday, February 19, 2014 1:41 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: Gear question, again, but new one

Sorry, meant 'update guide' option before building.

On 19 February 2014 12:36, Matt Morris 
<[email protected]<mailto:[email protected]>> wrote:
Did you try the rebuild rig option in the gear menu? That got me out of some 
holes recently.

On 19 February 2014 12:30, Szabolcs Matefy 
<[email protected]<mailto:[email protected]>> wrote:
So,

I am rigging a character. When I make the rig, the right leg's calf twist bone 
(rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a 
lot under the ground floor). Fun fact, that when I create the rig with legs 
only it's OK.

I tried to duplicate symmetry the guide of the well rigged leg, in vain. Any 
idea?
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