Yeah bake it to ice cache and but then create a new point cloud and read in the cache there, then get current frame and you can just stick a multiply in to adjust the speed, or add to offset (or even plug in an fcurve for fun)
Simon Reeves London, UK *si...@simonreeves.com <si...@simonreeves.com>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 24 February 2014 17:05, Chris Johnson <chr...@topixfx.com> wrote: > I have a sim of a popcorn spill. Instanced geo on a point cloud. It's > still a bit floaty...I feel as though if I wish I could just grab the > entire thing as one fcurve and speed it up by 10-15% it would be perfect. > > What is the best workflow for doing something like that? Bake it out to a > ice cache and bring it back in mixer and retime in there? >