Awesome thanks!!!
On Tue, Feb 25, 2014 at 12:39 PM, Stephen Blair <[email protected]>wrote: > > An Arnold polymesh shape has a number of subdivision parameters: > > C:\solidangle\Arnold-4.1.3.3\bin>kick -info polymesh | find "subdiv" > ENUM subdiv_type none > BYTE subdiv_iterations 1 > FLOAT subdiv_pixel_error 0 > NODE subdiv_dicing_camera (null) > ENUM subdiv_adaptive_metric auto > ENUM subdiv_uv_smoothing pin_corners > BOOL subdiv_smooth_derivs false > > > In Softimage, you access these subdivison parameters by adding an Arnold > Parameters<https://support.solidangle.com/display/SItoAUG/Arnold+Parameters>property > to a polygon mesh (you can't add new parameters to Softimage > built-in objects like a PolygonMesh, so we have to use a custom property). > > On support.solidangle.com, you can limit the scope of the search to just > the SItoA user guide. That sometimes helps by removing all the other hits > for MtoA and Arnold: > > http://bit.ly/1etoUMn > > > > > On Tue, Feb 25, 2014 at 11:59 AM, gareth bell <[email protected]>wrote: > >> stick an arnold parameter on it and in that there is a subdivision >> parameter for exactly that I think >> >> >> ------------------------------ >> Date: Tue, 25 Feb 2014 11:54:31 -0500 >> Subject: Arnold Displacement Subdivisions >> From: [email protected] >> To: [email protected] >> >> I know this must be really obvious, but is there a way to change the way >> Arnold subdivides surfaces for displacement? >> >> All I want to do is put a simple decal displaced logo on a piece of geo >> that hasn't been built to be subdivided, such as a default cube. >> >> I've sliced up the geo, but this seems ridiculously convoluted. >> >> >> >> >> Thanks >> Steve P >> >> >> >

