Awesome thanks!!!

On Tue, Feb 25, 2014 at 12:39 PM, Stephen Blair <[email protected]>wrote:

>
> An Arnold polymesh shape has a number of subdivision parameters:
>
> C:\solidangle\Arnold-4.1.3.3\bin>kick -info polymesh | find "subdiv"
> ENUM          subdiv_type                       none
> BYTE          subdiv_iterations                 1
> FLOAT         subdiv_pixel_error                0
> NODE          subdiv_dicing_camera              (null)
> ENUM          subdiv_adaptive_metric            auto
> ENUM          subdiv_uv_smoothing               pin_corners
> BOOL          subdiv_smooth_derivs              false
>
>
> In Softimage, you access these subdivison parameters by adding an Arnold
> Parameters<https://support.solidangle.com/display/SItoAUG/Arnold+Parameters>property
>  to a polygon mesh (you can't add new parameters to Softimage
> built-in objects like a PolygonMesh, so we have to use a custom property).
>
> On support.solidangle.com, you can limit the scope of the search to just
> the SItoA user guide. That sometimes helps by removing all the other hits
> for MtoA and Arnold:
>
> http://bit.ly/1etoUMn
>
>
>
>
> On Tue, Feb 25, 2014 at 11:59 AM, gareth bell <[email protected]>wrote:
>
>> stick an arnold parameter on it and in that there is a subdivision
>> parameter for exactly that I think
>>
>>
>> ------------------------------
>> Date: Tue, 25 Feb 2014 11:54:31 -0500
>> Subject: Arnold Displacement Subdivisions
>> From: [email protected]
>> To: [email protected]
>>
>> I know this must be really obvious, but is there a way to change the way
>> Arnold subdivides surfaces for displacement?
>>
>> All I want to do is put a simple decal displaced logo on a piece of geo
>> that hasn't been built to be subdivided, such as a default cube.
>>
>> I've sliced up the geo, but this seems ridiculously convoluted.
>>
>>
>>
>>
>> Thanks
>> Steve P
>>
>>
>>
>

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