Maybe I did a bad search, but googling "ICE ID Object Random" didn't help
much.

What I'm looking for basically is that when I duplicate an object with an
ICE Tree using a Random section, that the Seed also changes.
Thought of using the object's ID as seed. Couldn't find something that
would be that. "ID" seems to be per-point and I can't even Set Data to a
temporary attribute to display its values.

So how do you guys do to have a copy of the same ICE Tree giving a
different Seed per object?

Thanks!
Pedro Alpiarça dos Santos

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