Maybe I did a bad search, but googling "ICE ID Object Random" didn't help much.
What I'm looking for basically is that when I duplicate an object with an ICE Tree using a Random section, that the Seed also changes. Thought of using the object's ID as seed. Couldn't find something that would be that. "ID" seems to be per-point and I can't even Set Data to a temporary attribute to display its values. So how do you guys do to have a copy of the same ICE Tree giving a different Seed per object? Thanks! Pedro Alpiarça dos Santos

