As all objects have unique names you can generate a simple integer hash
from that.  I made a compound recently to do this.  I'll try and find it
when I have a  moment.

DAN

Sent from my phone...
On 26 Feb 2014 05:18, "pedro santos" <[email protected]> wrote:

> Maybe I did a bad search, but googling "ICE ID Object Random" didn't help
> much.
>
> What I'm looking for basically is that when I duplicate an object with an
> ICE Tree using a Random section, that the Seed also changes.
> Thought of using the object's ID as seed. Couldn't find something that
> would be that. "ID" seems to be per-point and I can't even Set Data to a
> temporary attribute to display its values.
>
> So how do you guys do to have a copy of the same ICE Tree giving a
> different Seed per object?
>
> Thanks!
> Pedro Alpiarça dos Santos
>

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