As all objects have unique names you can generate a simple integer hash from that. I made a compound recently to do this. I'll try and find it when I have a moment.
DAN Sent from my phone... On 26 Feb 2014 05:18, "pedro santos" <[email protected]> wrote: > Maybe I did a bad search, but googling "ICE ID Object Random" didn't help > much. > > What I'm looking for basically is that when I duplicate an object with an > ICE Tree using a Random section, that the Seed also changes. > Thought of using the object's ID as seed. Couldn't find something that > would be that. "ID" seems to be per-point and I can't even Set Data to a > temporary attribute to display its values. > > So how do you guys do to have a copy of the same ICE Tree giving a > different Seed per object? > > Thanks! > Pedro Alpiarça dos Santos >

