companies have always had to make decisions based on available talent... you
can see where this is going

 

a

 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Cristobal
Infante
Sent: 27 February 2014 12:42
To: [email protected]
Subject: Re: new upgrade policy

 

Career defining conversation if you ask me, everyone needs to look at their
options now and figure out a long term plan. 

 

I do like the idea of trying something new like Houdini, I am just not sure
this is the option companies will choose based on the available talent out
there. 

 

On 27 February 2014 12:21, Simon Reeves <[email protected]> wrote:

Interesting conversation for sure, I might finally have a good look into
workflows in houdini.

 

Also this is the preview to the last email.. I wondered if it was going to
be solution to a lack of freelancers...Inline images 1






Simon Reeves

London, UK

[email protected]
www.simonreeves.com

www.analogstudio.co.uk

 

On 27 February 2014 12:07, Jordi Bares <[email protected]> wrote:

Training an animator to use Houdini to animate is trivial

Training a lighter to use Houdini is trivial

Training a modeller to use Modo is pretty easy

Training a modeller to texture in Modo is pretty easy

 

What I want to say is that if you dive in the correct areas it is easy and
in a week or two you have any of these positions up and running. The only
secret is to have an expert at hand that can easy the pain and guide the
team.

 

Obviously a different thing is to get a Houdini FX guy, but we have plenty
of these  ;-)

 

On the flip side, the less freelancer competition, the more you can charge…

 

;-)

 

Jordi Bares

[email protected]

 

On 27 Feb 2014, at 09:59, Cristobal Infante <[email protected]> wrote:





What about freelancers though?  

 

Surely you will want access to healthy freelance pool of people. So good
luck finding a "Modo lighter" or a "Houdini Rigger".  My guess is Maya is a
more sensible option only for that looking from a production/managment
perspective. 

 

On 27 February 2014 09:43, Jordi Bares <[email protected]> wrote:

would you give more money to Autodesk after what they are doing to pretty
much *every package* ?

 

Let's recap

 

Image Modeller = dead

Stitcher = dead

Matchmover = dead

Combustion = dead

Toxik = dead

Naiad = dead until further notice

Softimage = still developed but tiny tiny increments

Motion builder = still developed but tiny tiny increments

Motion builder for mac = stopped development

FBX converter for mac = stopped development

Mudbox  = still developed but tiny tiny increments

 

The only good news is that Flame v2014 has been a major effort on their side
and gave me the confidence to give Autodesk one more year, lots of people
angry with the changes but at least there was some vision although my fear
is that they will enter now a marketing stage to help boost sales and engage
again and push sales after the debacle of their change in the library which
made pretty much every flame artist angry.

 

 

Now, what are the alternatives?

 

Well, I leant something last year when Apple decision regarding Final Cut
Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's
core market is not pro software, its market is hardware, specially mobile
hardware (laptops, phones, tablets…)

 

If you apply the same thinking with Autodesk everything becomes clear…
Autodesk core market is not entertainment, it's architecture and engineering
and they don't really give a $@^$£% about us as the list above demonstrates
clearly.

 

The new version of Softimage, Mudbox and Motion Builder will tell exactly
where they stand for third year in a row so eyes open… 

 

in the meantime I chose to focus on those companies that pro software is
their core business and have market share to gain, and these are the ones

 

SideEffects (via Houdini)

Foundry (via Modo)

MassiveSoftware (via Massive)

 

So my approach is simple, force myself to transition in an abrupt way
(nothing better than full inversion) and help these companies to polish
their software as much as possible by being in the beta process, report all
bugs, new ideas, pass them information of which things work from other
packages… Exactly what I did with XSI.

 

And one more thing, after diving in Houdini I consider it *impossible* for
any software manufacturer to put the necessary resources to compete with
them (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so
well designed it is a marvel of software engineering (and expensive to build
of course)… this is here to stay my friends.

 

and its getting easier by the day.

 

Jordi Bares

[email protected]

 

 

 

On 27 Feb 2014, at 08:42, Nicolas Esposito <[email protected]
<http://gmail.com/> > wrote:





Quick question regadring the switch to another software:

I saw that quite few people are considering Modo or Houdini as an
alternative to Softimage. This is due to the fact that you want to
completely leave Autodesk for good, or because an alternative like Maya wont
suite your needs?

I'm asking because I'm not familiar nor with Maya or Modo, so I was just
wondering what is the main reason

 

2014-02-27 9:21 GMT+01:00 Sebastien Sterling <[email protected]>:

It's a system that seems to favour massive company's that can afford to
routinely upgrade their packages, and screws the individual user for any
sort of brand fidelity they may attempt to maintain; if you know you are
going to get a discount (where it even 10%) on your next upgrade as a token
to your brand loyalty, you would feel incentivised to perches upgrades, its
marketing 101 no different then a loyalty card at your supermarket.

The only reason for doing this is to intentionally loose a demographic. In
the short term maybe this will allow AD to save money, freelancers are
"infrequent in their purchases". They actually require a stable and
competent package out of the box, something big companies usually pays their
own Devs and TDs to sort out. Unlike big companies they also have the gall
to voice their contempt of an inferior service.

So yea this kinda makes sense for them in the short term to stabilise their
key demographic, to the detriment of others probably makes the share holders
smile as well. of course this also kills any form of growth within the
potential market, but only time will tell what kind of impact that could
have.

 

On 27 February 2014 08:16, Angus Davidson <[email protected]> wrote:

On Modo I am really impressed with it. Some tools are not 100% where I want
them yet but overall finding it very powerful. Mesh fusion is awesome and
saving my pennies to buy myself a copy of it. Stuff like rigging is handled
differently so it takes a bit to wrap your head around it. 

 

I really love things like being able to edit an animation curve in the
viewport  or create a custom UI that allows me to key specific things on
each frame for the selected controller. Their curve editor just feels more
responsive to me.

 

You can see these on the new learn modo videos the posted recently.

 

That being said its not as polished as softimage yet but you also have to
bear in mind that things like decent particles and animation have only been
around a few years in Modo. If Softimage does go EOL it where I am headed
for my personal stuff. Whether we go that way for our students depends on a
few more things.

 

 

  _____  

From: Daniel Sweeney [[email protected]]
Sent: 26 February 2014 11:19 PM


To: [email protected]
Subject: Re: new upgrade policy

 

I am as quick as I can off the autodesk rollercoaster. A few things have
made my choice I will always love soft and use the tool when its needed but
I think I need to look for another avenue. Looking at modo? Thoughts?? 

Autodesk bollocks. 

On Feb 26, 2014 8:52 PM, "Kris Rivel" <[email protected]> wrote:

I read it and couldn't help but say WTH?! 

 

Kris

 

On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez <[email protected]> wrote:

Seems they need to fill the vault...




  <http://img694.imageshack.us/img694/8965/erojamailpleca.jpg> 

 

2014-02-26 14:29 GMT-06:00 Kris Rivel <[email protected]>: 

 

So...what's everyone's take on this gem?  So if I don't upgrade to latest
version  now...then when I want that version I have to pay full price? 

 

http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcartic
les/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Polic
y.html

 

Kris

 

 



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