His phrasing is often entertaining. He loves when I point it out to him ;)

On 27 February 2014 12:08, Tim Crowson <[email protected]>wrote:

>  Oh I'm sure! :-D
>
> I just thought the phrasing was entertaining.  Short, comprehensive, and
> exactly what you wanted to hear. LOL!
>
> -Tim
>
>
>
> On 2/27/2014 10:25 AM, Paul Doyle wrote:
>
> We're not casual when we talk about it internally :) It's an absolute
> nerdfest of 'and then we can... and then.... and then"
>
>  It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc
>
>
> On 27 February 2014 11:22, Tim Crowson <[email protected]>wrote:
>
>>  So casual, Helge...   :-D
>>
>>
>> On 2/27/2014 10:02 AM, Helge Mathee wrote:
>>
>> I've just received mine and I'll integrate it into our system. Thus it
>> will work in all DCCs.
>>
>> On 27.02.2014 15:51, Francisco Criado wrote:
>>
>> The first time i used them in unity, imported a set extension done for an
>> old project, and found myself walking on my set and saying wwwoooowww all
>> the time!
>> F.
>>
>>
>> On Thursday, February 27, 2014, Arvid Björn <[email protected]> wrote:
>>
>>> I can just imagine 3D artists looking around the room like he's doing,
>>> wondering where they put that darn cube they need.
>>>
>>>
>>> On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic <
>>> [email protected]> wrote:
>>>
>>>> Just run into this one
>>>>
>>>>  http://forums.cgsociety.org/showthread.php?t=1158936
>>>>
>>>>  Any idea if there is something similar out there or in making for
>>>> Softimage?
>>>>
>>>
>>>
>>
>>  --
>>
>>
>>
>>
>
> --
>
>
>
>

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