Lack of programming knowledge (working on that) made me hire a freelance
progammer for an idea i would like to make it work, but here in Argentina
is quite difficult to find experienced coders involved in 3d or vfx. As you
said Paul, there are a lot of possibilities for mixing different kind of
tech available to all that would provide better tools for vfx artists and
supervisors.

F.


On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote:

> So far, everything we thought would be amazing has already been thought of
> (which is great imo - I love the movement behind the OR):
> http://www.reddit.com/r/oculus/
>
> It's nice to see how many people are pushing on this - I'm hopeful that
> some of them will jump on the free license of Fabric and start tinkering
> with the platform themselves. With the extension system we have, it's
> possible for anyone to hook up custom hardware or build on top of our
> reference implementations. The Sixens guys have some cool technology coming
> in the summer (they developed the Razer Hydra) that should be great to work
> with.
>
> Man, now I'm all excited again :)
>
>
> On 27 February 2014 12:32, Francisco Criado <[email protected]> wrote:
>
> Well guys if you run out of geeks for betatesting i don't have any trouble
> for burning my eyes with softimage and the rift!
> Paul you said interaction models, well arduino and a nine dof  board
> sounds great for a starting point ;)
> F.
>
> On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote:
>
> Please stop encouraging him. I might talk to them soon though if we get a
> good customer use case. Right now we're just thinking about a smooth path
> to get production data viewable - then we start thinking about interaction
> models and approaches. Scene assembly and lighting could start getting
> quite interesting :) For now it's just a science project to stop Helge
> going mad implementing various file extensions...
>
>
> On 27 February 2014 12:15, Francisco Criado <[email protected]> wrote:
>
> you should convince your boss of buying xsens tech, and then you will find
> yourself like this:
> http://youtu.be/LtMfrkRqlRs
>
> F.
>
> On Thursday, February 27, 2014, Francisco Criado <[email protected]>
> wrote:
>
> Well Helge! is it there any chance to send you an argentine bbq as a bribe
> for that tool? name your price!
>
> F.
>
>
> On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote:
>
> We're not casual when we talk about it internally :) It's an absolute
> nerdfest of 'and then we can... and then.... and then"
>
> It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
> )<http://www.youtube.com/watch?v=GKNX6dieVcc>
>
>
> On 27 February 2014 11:22, Tim Crowson <[email protected]>wrote:
>
>  So casual, Helge...   :-D
>
>
> On 2/27/2014 10:02 AM, Helge Mathee wrote:
>
> I've just received mine and I'll integrate it into our system. Thus it
> will work in all DCCs.
>
> On 27.02.2014 15:51, Francisco Criado wrote:
>
> The first time i used them in unity, imported a set extension done for an
> old project, and found myself walking on my set and saying wwwoooowww all
> the time!
> F.
>
>
> On Thursday, February 27, 2014, Arvid Björn <[email protected]> wrote:
>
> I can just imagine 3D artists looking around the room like he's doing,
> wondering where they put that darn cube they need.
>
>
> On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic <[email protected]
> > wrote:
>
> Just run into this one
>
>  http://forums.cgsociety.org/showthread.php?t=1158936
>
>  Any idea if there is something similar out there o
>
>

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