Hahaha.  Go and die of asbestosis!



2014-02-28 5:12 GMT-06:00 Sebastien Sterling <[email protected]>:

> The problem isn't moving to another software package ffs, if there was a
> better package out there people would flock to it. the problem here is that
> Maya isn't a better solution for artists needs, its an industry standard
> and so was fucking asbestos for most of the 19th century.
>
>
> On 28 February 2014 11:34, Stefan Kubicek <[email protected]> wrote:
>
>> So like with so much else in Maya you need an extra step to do something
>>> really simple...
>>>
>>
>> Exactly my thought and experience :-)
>>
>> As for easy I/O: IO takes time, you don't want to leave an application
>> unless you absolutely have to. Also, it depends on wether there are scene
>> dependencies on the mesh you want to change outside your application. It
>> can make the whole process of changing that mesh a whole lot more
>> complicated and/or time consuming, hence costly. Got money to burn?
>>
>>
>>
>>
>>
>>
>>> Morten
>>>
>>>
>>>
>>> Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
>>> <[email protected]>:
>>>
>>>  In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>
>>> preview display. In subd display mode the Page Up/Down keys change the
>>> subd
>>> preview level. (the default value is 2)
>>>
>>>>
>>>> So the workflow is something like this...
>>>>
>>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>>
>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>>> level.
>>>
>>>> --
>>>> Brent
>>>>
>>>> From: [email protected]
>>>>
>>> [mailto:[email protected]] On Behalf Of Emilio
>>> Hernandez
>>>
>>>> Sent: 28 February 2014 01:30
>>>> To: [email protected]
>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>
>>>> By the way, to help on the transition.
>>>>
>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>>
>>> scripts, if you do character, and rigging.  Without this scripts you will
>>> be in a dead end.  Also make sure you find a good UV plugin.  That is
>>> just
>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>> you memorize the order to pick obj, as for parenting and constraining is
>>> different for each one.
>>>
>>>> If an object is a child of other object and you want to hide just the
>>>>
>>> parent, well good luck.  All this kind of parameters propagate from the
>>> parent to all of its childs.  Be patient with the selection tool, and
>>> remember to click in the window you are using, cause it is not like
>>> Softimage that it works where the cursor is.  You need to activate the
>>> window or viewport by clicking in it.
>>>
>>>> Each object has at least two nodes the object and the shape.  If you
>>>> want
>>>>
>>> your object to display in something different than 2 subdivision levels,
>>> forget about something like the +/-.   You will need to go to the object
>>> shape node and set the preview subdivision levels to modify it in an
>>> object
>>> per object basis as there is no (MULT) selection like in Softimage.
>>>
>>>> Unless of course you make or have a script for doing this.
>>>> Well just for a begging guide.
>>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>>>
>>> object a nasty pop up menu will appear in front of you with a dial like
>>> options.  For last take a deep breath when you are looking for a
>>> parameter
>>> as the ChannelBox/Layer editor will dispaly all the connections the
>>> object
>>> has.
>>>
>>>> Good luck with your transition.
>>>>
>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>
>>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez
>>>>
>>> <[email protected]<mailto:[email protected]>>:
>>>
>>>> Exactly Stefan!
>>>> The client does not care whatever you are using.  He only cares about
>>>>
>>> time, money and quality.
>>>
>>>> Go ahead make your transition, start thinking of hiring additional
>>>>
>>> people, specially devs.  Make sure you search under the stones for
>>> scripts
>>> and plugins.  Spend more money to keep it up.
>>>
>>>>
>>>> Maya out of the box is a piece of crap compared to Softimage.  So don't
>>>>
>>> expect too much. Go with the "latest" technology....  You will soon be
>>> bald
>>> of pulling out your hairs.
>>>
>>>>
>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>
>>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek
>>>>
>>> <[email protected]<mailto:[email protected]>>:
>>>
>>>>
>>>> Amen to that!
>>>> I'm doing my own projects and my clients could not care less what
>>>> program
>>>>
>>> their pictures were made in. I could use Maya
>>>
>>>> but that would mean I'd make 30% less profit. Why would I want to do
>>>>
>>> that? As long as XSI remains that much ahead in the bread and butter
>>> disciplines I will continue to use it. Why waste money?
>>>
>>>>
>>>> Softimage for me will be dead the time I will stop using it.
>>>> Don't know why is the rush to switch if you have your own clients, your
>>>>
>>> own projects and you have been delivering amazing work done with
>>> Softimage.
>>>
>>>> The Maya 2015 won't be better than Softimage to get the job done.
>>>> So because SI 2015 unoficially yet is the latest version you are going
>>>> to
>>>>
>>> run to other options while you can still deliver superb work?
>>>
>>>> The clients don't care if you made it with paintbrush as long as they
>>>> are
>>>>
>>> satisfied with the end result.
>>>
>>>>
>>>>
>>>>
>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>
>>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling
>>>>
>>> <[email protected]<mailto:[email protected]>>:
>>>
>>>> If you are moving a team from SI to Maya, you are going to need to
>>>> create
>>>>
>>> a tone of scripts to improve functionality, last place i was in they
>>> proudly showed off their modeling script "ow look at these !" and "won't
>>> these make your life so much easier ?!" not really cause all those
>>> scripts
>>> where already a given in SI.
>>>
>>>>
>>>> On 27 February 2014 22:15, Vincent Fortin
>>>>
>>> <[email protected]<mailto:[email protected]>> wrote:
>>>
>>>> SideFX's Masterclasses
>>>> CMIVFX
>>>> Odforce.net
>>>> http://www.sidefx.com/docs/houdini13.0/
>>>>
>>>> There's enough information there to make your head explode :-)
>>>>
>>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
>>>>
>>> <[email protected]<mailto:[email protected]>> wrote:
>>>
>>>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>>>>
>>> have some, but besides those?
>>>
>>>>
>>>>
>>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
>>>>
>>> <[email protected]<mailto:[email protected]>> wrote:
>>>
>>>> trust me there is no tutorial that can help with frustration that you
>>>>
>>> will have to deal with .... good luck. I know that I'm staying with SI
>>> for
>>> years to come.
>>>
>>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>>>
>>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
>>>>
>>> <[email protected]<mailto:[email protected]>> wrote:
>>>
>>>> Oh my god, its started!
>>>>
>>>> I guess Digital Tutors would be a good starting point ;)
>>>>
>>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson
>>>>
>>> <[email protected]<mailto:[email protected]>>:
>>>
>>>>
>>>> sigh.... Is it that time already?
>>>>
>>>> -Tim
>>>>
>>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>>> I'm separating this out from the "upgrade policy" thread and would like
>>>>
>>> to keep it some what on topic as I am sure there will be plenty of
>>> artists
>>> in the coming months asking the same questions. Please start a new thread
>>> to talk about the politics.
>>>
>>>>
>>>> What are the best resources for migration, especially to Maya, for long
>>>>
>>> time Softimage users. Has anyone done the Maya training from Digital
>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>>> with years of production experience? Does anyone know of any gem video's
>>> (for example: a Softimage video I always recommend for anyone wanting to
>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>>> resources out there?
>>>
>>>>
>>>> Lawrence
>>>>
>>>>
>>>> Lawrence Nimrichter  |  Associate Creative Director/Director of
>>>> Animation
>>>>
>>>  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  10022  |
>>> o 212.317.0077<tel:212.317.0077>
>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> -------------------------------------------
>>>> Stefan Kubicek
>>>> -------------------------------------------
>>>> keyvis digital imagery
>>>> Alfred Feierfeilstraße 3
>>>> A-2380 Perchtoldsdorf bei Wien
>>>> Phone: +43/699/12614231
>>>> www.keyvis.at<http://www.keyvis.at>
>>>>
>>> [email protected]<mailto:[email protected]>
>>>
>>>> -- This email and its attachments are --
>>>> --confidential and for the recipient only--
>>>>
>>>>
>>>>
>>
>> --
>> ---------------------------------------------
>>   Stefan Kubicek                   [email protected]
>> ---------------------------------------------
>>
>>            keyvis digital imagery
>>           Alfred Feierfeilstraße 3
>>        A-2380 Perchtoldsdorf bei Wien
>>         Phone:  +43 (0) 699 12614231
>>                  www.keyvis.at
>>
>> --   This email and its attachments are    --
>> -- confidential and for the recipient only --
>>
>>
>

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