Hahaha. Go and die of asbestosis!
2014-02-28 5:12 GMT-06:00 Sebastien Sterling <[email protected]>: > The problem isn't moving to another software package ffs, if there was a > better package out there people would flock to it. the problem here is that > Maya isn't a better solution for artists needs, its an industry standard > and so was fucking asbestos for most of the 19th century. > > > On 28 February 2014 11:34, Stefan Kubicek <[email protected]> wrote: > >> So like with so much else in Maya you need an extra step to do something >>> really simple... >>> >> >> Exactly my thought and experience :-) >> >> As for easy I/O: IO takes time, you don't want to leave an application >> unless you absolutely have to. Also, it depends on wether there are scene >> dependencies on the mesh you want to change outside your application. It >> can make the whole process of changing that mesh a whole lot more >> complicated and/or time consuming, hence costly. Got money to burn? >> >> >> >> >> >> >>> Morten >>> >>> >>> >>> Den 28. februar 2014 kl. 08:32 skrev Brent McPherson >>> <[email protected]>: >>> >>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd >>>> >>> preview display. In subd display mode the Page Up/Down keys change the >>> subd >>> preview level. (the default value is 2) >>> >>>> >>>> So the workflow is something like this... >>>> >>>> Hit 3 key and then use page up/down to adjust subd level. From then on >>>> >>> just hit 1 & 3 to toggle between base mesh and your chosen subd display >>> level. >>> >>>> -- >>>> Brent >>>> >>>> From: [email protected] >>>> >>> [mailto:[email protected]] On Behalf Of Emilio >>> Hernandez >>> >>>> Sent: 28 February 2014 01:30 >>>> To: [email protected] >>>> Subject: Re: Best online resources to help with a Maya migration. >>>> >>>> By the way, to help on the transition. >>>> >>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas >>>> >>> scripts, if you do character, and rigging. Without this scripts you will >>> be in a dead end. Also make sure you find a good UV plugin. That is >>> just >>> for start. You will not be able to envelope (skin in Maya) with nothing >>> but joints and geometry. Say goodbye to implicit objects. And make sure >>> you memorize the order to pick obj, as for parenting and constraining is >>> different for each one. >>> >>>> If an object is a child of other object and you want to hide just the >>>> >>> parent, well good luck. All this kind of parameters propagate from the >>> parent to all of its childs. Be patient with the selection tool, and >>> remember to click in the window you are using, cause it is not like >>> Softimage that it works where the cursor is. You need to activate the >>> window or viewport by clicking in it. >>> >>>> Each object has at least two nodes the object and the shape. If you >>>> want >>>> >>> your object to display in something different than 2 subdivision levels, >>> forget about something like the +/-. You will need to go to the object >>> shape node and set the preview subdivision levels to modify it in an >>> object >>> per object basis as there is no (MULT) selection like in Softimage. >>> >>>> Unless of course you make or have a script for doing this. >>>> Well just for a begging guide. >>>> Ohh and there is no such thing as the RMB when you are maniupalting an >>>> >>> object a nasty pop up menu will appear in front of you with a dial like >>> options. For last take a deep breath when you are looking for a >>> parameter >>> as the ChannelBox/Layer editor will dispaly all the connections the >>> object >>> has. >>> >>>> Good luck with your transition. >>>> >>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>> >>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez >>>> >>> <[email protected]<mailto:[email protected]>>: >>> >>>> Exactly Stefan! >>>> The client does not care whatever you are using. He only cares about >>>> >>> time, money and quality. >>> >>>> Go ahead make your transition, start thinking of hiring additional >>>> >>> people, specially devs. Make sure you search under the stones for >>> scripts >>> and plugins. Spend more money to keep it up. >>> >>>> >>>> Maya out of the box is a piece of crap compared to Softimage. So don't >>>> >>> expect too much. Go with the "latest" technology.... You will soon be >>> bald >>> of pulling out your hairs. >>> >>>> >>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>> >>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek >>>> >>> <[email protected]<mailto:[email protected]>>: >>> >>>> >>>> Amen to that! >>>> I'm doing my own projects and my clients could not care less what >>>> program >>>> >>> their pictures were made in. I could use Maya >>> >>>> but that would mean I'd make 30% less profit. Why would I want to do >>>> >>> that? As long as XSI remains that much ahead in the bread and butter >>> disciplines I will continue to use it. Why waste money? >>> >>>> >>>> Softimage for me will be dead the time I will stop using it. >>>> Don't know why is the rush to switch if you have your own clients, your >>>> >>> own projects and you have been delivering amazing work done with >>> Softimage. >>> >>>> The Maya 2015 won't be better than Softimage to get the job done. >>>> So because SI 2015 unoficially yet is the latest version you are going >>>> to >>>> >>> run to other options while you can still deliver superb work? >>> >>>> The clients don't care if you made it with paintbrush as long as they >>>> are >>>> >>> satisfied with the end result. >>> >>>> >>>> >>>> >>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>> >>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling >>>> >>> <[email protected]<mailto:[email protected]>>: >>> >>>> If you are moving a team from SI to Maya, you are going to need to >>>> create >>>> >>> a tone of scripts to improve functionality, last place i was in they >>> proudly showed off their modeling script "ow look at these !" and "won't >>> these make your life so much easier ?!" not really cause all those >>> scripts >>> where already a given in SI. >>> >>>> >>>> On 27 February 2014 22:15, Vincent Fortin >>>> >>> <[email protected]<mailto:[email protected]>> wrote: >>> >>>> SideFX's Masterclasses >>>> CMIVFX >>>> Odforce.net >>>> http://www.sidefx.com/docs/houdini13.0/ >>>> >>>> There's enough information there to make your head explode :-) >>>> >>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman >>>> >>> <[email protected]<mailto:[email protected]>> wrote: >>> >>>> Anyone have recommendations for great Houdini tutorials? I know SideFx >>>> >>> have some, but besides those? >>> >>>> >>>> >>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic >>>> >>> <[email protected]<mailto:[email protected]>> wrote: >>> >>>> trust me there is no tutorial that can help with frustration that you >>>> >>> will have to deal with .... good luck. I know that I'm staying with SI >>> for >>> years to come. >>> >>>> Zombies are popular anyway so why not SI Zombie edition too :) >>>> >>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito >>>> >>> <[email protected]<mailto:[email protected]>> wrote: >>> >>>> Oh my god, its started! >>>> >>>> I guess Digital Tutors would be a good starting point ;) >>>> >>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson >>>> >>> <[email protected]<mailto:[email protected]>>: >>> >>>> >>>> sigh.... Is it that time already? >>>> >>>> -Tim >>>> >>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: >>>> I'm separating this out from the "upgrade policy" thread and would like >>>> >>> to keep it some what on topic as I am sure there will be plenty of >>> artists >>> in the coming months asking the same questions. Please start a new thread >>> to talk about the politics. >>> >>>> >>>> What are the best resources for migration, especially to Maya, for long >>>> >>> time Softimage users. Has anyone done the Maya training from Digital >>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us >>> with years of production experience? Does anyone know of any gem video's >>> (for example: a Softimage video I always recommend for anyone wanting to >>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training >>> resources out there? >>> >>>> >>>> Lawrence >>>> >>>> >>>> Lawrence Nimrichter | Associate Creative Director/Director of >>>> Animation >>>> >>> | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | >>> o 212.317.0077<tel:212.317.0077> >>> >>>> >>>> >>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> -- >>>> ------------------------------------------- >>>> Stefan Kubicek >>>> ------------------------------------------- >>>> keyvis digital imagery >>>> Alfred Feierfeilstraße 3 >>>> A-2380 Perchtoldsdorf bei Wien >>>> Phone: +43/699/12614231 >>>> www.keyvis.at<http://www.keyvis.at> >>>> >>> [email protected]<mailto:[email protected]> >>> >>>> -- This email and its attachments are -- >>>> --confidential and for the recipient only-- >>>> >>>> >>>> >> >> -- >> --------------------------------------------- >> Stefan Kubicek [email protected] >> --------------------------------------------- >> >> keyvis digital imagery >> Alfred Feierfeilstraße 3 >> A-2380 Perchtoldsdorf bei Wien >> Phone: +43 (0) 699 12614231 >> www.keyvis.at >> >> -- This email and its attachments are -- >> -- confidential and for the recipient only -- >> >> >

