Preconceptions are always a problem, Houdini probably suffers from this the 
most (and has done so the longest).  Houdini is generally regarded as a boffins 
effects tool where it can actually quite often handle a non effects task more 
elegantly and simply than any of its contemporaries.

A huge amount of people go through life with these preconceptions and it makes 
it very limiting.  It is human nature of course, but if you can push through 
them and make judgements based on your own real world experience life does get 
a whole lot better!

N
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Point of clarification... I've been using Softimage for 5 years now, and Modo 
for 6, and am also on the beta for Modo. I can guarantee you that while Modo is 
NOT a full DCC now, it hasn't been 'a modeling app' for years now. It grew out 
of that a long time ago. Still, it's not what you want to switch to for full 
production on everything, but that point has been well-established. Not playing 
favorites here (I actually prefer to model in Soft!), I just think it's fair to 
properly assess a tool's capabilities, and Modo really has a problem, IMHO, of 
having this modeler-only mantra hanging over it.


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