Wasn't visual programming to be part of FE 2.0?
It's somewhere in the long list of replies on FE ;-)


Rob

\/-------------\/----------------\/

On 6-3-2014 9:25, Nicolas Esposito wrote:
I'll throw it there, but its more towards the Fabric Engine guys ( and for you too of course )

Since some of the Softimage users do not use python ( blasphemy, I know ), yesterday I was looking at Fabric engine and it has huge potentials

They said clearly that if you're not familiar with python you'll struggle to achieve something, since it does almost "nothing" out of the box, and its up to you what you would like to create/code.

So....what about a node-based logic system ala ICE? What I mean is visual programming that would simplify life for someone who's not familiar with python or programming in general


2014-03-06 7:26 GMT+01:00 Emilio Hernandez <[email protected] <mailto:[email protected]>>:

    Well speaking of soultions, what I use in my arsenal being
    Softimage the core of my small but efficient pipeline is:

    3D related
    PFtrack
    Vue
    Realflow
    Zbrush
    Mari

    Comp related and VFX
    AE
    Nuke
    Mocha

    Editing
    Media Composer

    Finishing
    DS  This one is now also discontinued by Avid, but I fell in love
    when Softimage launched it.

    Encoding
    Media Encoder

    I have Maya also to keep up with it and when I have to deliver
    assets in this platform, and 3DMax as they come together in the
    suite.  But mostly when I buy some models that are only available
    in 3dMAX to click the "send to Softimage" button.

    I've spend a lot and I am still doing it just to keep current with
    all of these babies.

    Now getting Softimage out of the equation and buy a Modo license
    and add an aditional $7,000 for Houdini.  Well, no thanks at this
    moment.

    And now that I don't have to keep current with Softimage, I can
    invest my money in new or udpated addons for SI.

    Yes I am a passionate of Softimage.  But I have also a business to
    run and a family to support.

    So it is not a denial phase or fanatic stage.  It is the way I
    bring food to the table.






    -------------------------------------------------------
    Emilio Hernández   VFX & 3D animation.


    2014-03-05 23:29 GMT-06:00 Jason S <[email protected]
    <mailto:[email protected]>>:

        Perhaps 3 years might be pushing-it.
        Most people having moved from 1 different solution in the past
        can become productive after a month or two in a new
        environment, remapping pretty much the same concepts in a
        different interface (and hotkeys)
        (intimidation being the main obstacle)

        But looking (or especially experiencing) various steps
        involved for achieving various things in various apps.. is
        where it becomes clear what solution has been (and hasn't
        stopped being) on the bleeding edge.
         (that being a more or less crude generalization of course)

        But enough for it to remain a reference of "what to top" in
        terms of how streamlined many common tasks are,
        but also in regards to .. lets call it "tool interop stability"
        (or having/making elaborate setups work or not explode) for
        instance among other core aspects,
        (such as changing things after everyhtings done)
        for any new app coming along.




        On 03/05/14 23:31, Stephen Davidson wrote:
        I have to agree with Emilio. I have over 10 years of
        experience with the present interface, and I remember
        postponing the transition from Softimage 3D to XS,I in 2000,
        for almost 3 years. I'm glad I did it now, but it was
        painful. Now that I have a snappy render from Redshift 3D,
        and I'm finally starting to play around with ICE
        compounds, I really don't want to start that process all over
        again.

        One of the reason that I have stuck with Softimage is because
        I have tried to learn other 3D Apps and
        the path is so painfully slow, and I need to get work done
        quickly, as I am a freelancer and not on
        corporate welfare (my term for being able to educate yourself
        while on the corporate dime)

        It is so much easier to add new tools (plugins and ICE
        compounds) a bit at a time, as needed for
        projects.

        I will give a simple example. I needed to animate grass
        growing and blowing in the wind for a commercial.
        I already knew that strands might be a good way to accomplish
        the basics of the scene. I did a little
        research and found Zybrand Grass 3.0
        <http://vimeo.com/48832905> . Now, through the kindness of
        Zybrand Jacobs, I has a nice set of
        compounds that helped me design something more custom to the
        job. Plug and play around a little, as
        opposed to reinventing the wheel.

        I also know where all the "knobs and switches" are I am
        "comfortable" in the cockpit of Softimage.
        Maybe it is just a case of an old dog refusing to learn new
        tricks, but it is invested time, that I
        am not producing animation and making money. How bad can the
        SDK be, anyway? I must
        admit, I am clueless to that aspect, as I am not even a good TD.

        Alok, I like you attitude. working with what we already have
        and not starting all over again.
        Just my 2 (not TD) cents.


        On Wed, Mar 5, 2014 at 10:24 PM, Emilio Hernandez
        <[email protected] <mailto:[email protected]>> wrote:

            Not really Raffaele.

            There are a lot of us that switching to other tool will
            mean loss of time and be less competitive by using other
            software. Specially Maya. And that in my particular case
            I can hold up at Softimage as long as there is an OS that
            runs it.

            How far can you improve your workflow with other DCC
            tools compared to Softimage, if Softimage is still the
            best tool there, even if it is dead?

            How much development are you expecting of Maya to behave
            the way Softimage does.

            A fresh toolset will make a "dead" software even more
            efficient.  So there is a market IMHO that will get this
            tools.

            The problem with Combustion is not that it was dumped or
            stopped running, It still runs very good.  The problem
            was the lack of plugins that will actually will make me
            work faster.

            That is why I turned into other comp apps.  Not because
            it is out of date or useless now.

            Just a thought.

            Cheers!

            -------------------------------------------------------
            Emilio Hernández   VFX & 3D animation.


            2014-03-05 21:18 GMT-06:00 Raffaele Fragapane
            <[email protected]
            <mailto:[email protected]>>:

                Can I humbly suggest TDs spend their time more
                productively instead, for both themselves and the
                community, and start looking at other vendors?

                We can wish upon a star all we want, but, as hurtful
                as it might be, Soft is dead and will not be brought
                back to life. You can tazer the corpse until it
                spasms, but it won't be life.

                What you COULD do, however, for the sake of the same
                people that made Soft what you loved as a software
                and as a community, is make good use of your time to
                diversify your skills and give support to platforms
                such as Fabric.

                Hopefully I won't get flamed or misunderstood for
                this, but honestly, there'd be no worse thing to see
                than seeing people doing further damage to themselves
                by clinging to a corpse after the damage done to the
                app and its history.
                Look at LW to see the depth of sadness this can get
                to. I'd rather the people I've come to know and
                respect on this list don't devolve into what's left
                of its userbase.

                You also get to make more of a difference for the
                future of industry and vendors if you spend your time
                on a project that has a chance to live, and you get
                to learn a lot of things that Soft is entirely too
                far behind on for you to properly learn on.

                Sorry, might sound cold, but it's a helluva lot more
                practical.


                On Thu, Mar 6, 2014 at 2:05 PM, Alok Gandhi
                <[email protected]
                <mailto:[email protected]>> wrote:

                    Hey Guys,

                    Calling out all the Soft Tool developers/ TDs out
                    there. I know there are lots of awesome out there
                    for Soft but let's create more tools for the
                    community.


                    I am willing to devote my time to develop more
                    tools and will ask the same of other developers.

                    If anyone has a request / idea for a Tool from
                    Soft that they need, please post it here.

                    Developers please feel free to take on this projects.

                    If anyone likes this idea and can quickly setup a
                    web page (like redmine ticket system), it will be
                    great.

                    Cheers !




-- Our users will know fear and cower before our
                software! Ship it! Ship it and let them flee like the
                dogs they are!





--
        Best Regards,
        *  Stephen P. Davidson**
        **(954) 552-7956
        * [email protected]
        <mailto:[email protected]>

        /Any sufficiently advanced technology is indistinguishable
        from magic/

           - Arthur C. Clarke

        <http://www.3danimationmagic.com>




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