Life goes on and I have a quick question regarding camera overrrides. I have tried forwards and backwards now without succes - am I right in assuming I can't create a pass overrride on a camera? Camera does not want to be in a partition and so an override applied to the camera sticks there through all passes. Can someone confirm this, and is there perhaps a different way?
My current workaround is to duplicate the camera and change the parameter (Ink Lens Shader) for the duplicate camera , which is not so elegant. Thanks. Morten

