Life goes on and I have a quick question regarding camera overrrides. I
have tried forwards and backwards now without succes - am I right in
assuming I can't create a pass overrride on a camera? Camera does not want
to be in a partition and so an override applied to the camera sticks there
through all passes. Can someone confirm this, and is there perhaps a
different way?

My current workaround is to duplicate the camera and change the parameter
(Ink Lens Shader) for the duplicate camera , which is not so elegant.


Thanks.

Morten

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